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Complete game animators pipeline from Blender to engine

Blender教程 dsgsd 142浏览 0评论

Published 5/2023
Created by Hamish Calthorpe
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 105 Lectures ( 29h 55m ) | Size: 29.1 GB

Make and take a professional game ready character rig, and a full set of hand keyed movement animations into engine.

What you’ll learn
The complete game character animation pipeline from Blender to Unreal
How to make professional complete game ready animation sets for an in game character.
Create a professional game ready animation rig from scratch.
Tips and tricks on creating better walk cycles, and using animation layers to build up compeling movment.
How to set up animation graphs, blend states and more in Unreal engine 5
Create a game ready character that can walk, run, jump, strafe and more!
Learn the correct way to set up a character rig, and correct export and import settings from Blender to Unreal engine.

Requirements
No experience needed. Follow along and create the animations from scratch, or use the included animation files, and learn the theory of creating a full set of game ready animations and how to set them up in an animation graph in Unreal Engine 5.
All software needed for the course (Blender and Unreal engine 5) can be downloaded for free, and the included character mesh and animation files means everything is included to complete the course. If you have never done animation before, the course will guide you through each step, in easy to follow sections.

Description
This course was created to help students or anybody learn the full game animators pipeline from Blender to Unreal. You will learn how to create a professional custom animation rig, and animate by hand, a full set of idle, transition and movement animations, and how to export correctly, and bring them all into the Unreal engine. From there you will learn how to set up an animation graph and character blueprint, and create a custom character controller that will allow you to walk, run, crouch, jump and more. No experience required, the full process is walked through in easy to follow steps broken down into logical sections, each building on the last, with lots of tips and tricks to make your animations work correctly as a complete set as used in a modern AAA game.No coding knowledge is required as everything will be created in Unreal’s blueprint system using nodes, just simply follow along and build up the character controller bit by bit, and by the end of the course, you will have a fully playable character that can move around the game world, with the satisfaction and knowledge that you created the whole thing from scratch. So lets get started!

Who this course is for
Beginner game developers interested in learning how to create professional game ready character animations, and how to implement them into a game engine.
Students wanting to get a better understanding of the full pipeline required for a games animator.

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