Simon Verstraete | Duration: 0:51 h | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 444 MB | Language: English
Learn how to create a shrub tool that can be used directly in Unreal. Learn how to procedurally generate the branches and leaves, then how to set up the tool to conform to an input shape. The tool itself will be set up with some built-in shapes to quickly generate default shrubs. The node network will then be wrapped up into a digital asset that works in Unreal Engine where artists can generate many different types of shrub.
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