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Vegetation and Plants for Games: A 6-week course exploring the creation of vegetation and plant design for environment art

Maya教程 dsgsd 163浏览 0评论

Jeremy Huxley | Duration: 14:13 h | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 9,37 GB | Language: English

During this 6-week course, students will create a small vignette environment focusing heavily on the creation of vegetation and plants. The process will include using a tree as the focal point, creating a bark texture, importing these assets into Unreal Development Kit, and composing a final portfolio-ready shot. Lectures will demonstrate several different tools and workflows to achieve quality assets, tools that include Maya, SpeedTree, Zbrush, Substance Designer/Painter and the Unreal Development Kit. The instructor will work with each student individually to narrow down reference and ideas to create a vegetation kit with which to build a strong vignette environment. Lectures will cover how to utilize color, composition, and scope to create a cohesive look.

Upon completion each student will have an aesthetically pleasing piece for their portfolios, as well as a strong foundation that will translate into a modern understanding of the foliage pipeline for video games. Throughout the course, students will develop an understanding of the modern foliage creation pipeline, as well as the necessary skills to problem solve most forms of foliage. By the end of this course, students will have a great foundation that will translate into current generation video game production, a completed vignette environment piece for their portfolios, and a foliage kit they can build upon and use extensively for other projects.

Vegetation and Plants for Games

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