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Strata Design 3D CX 8.0 MacOSX

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Strata Design 3D CX 8.0 Mac OSXStrata Design 3D CX 8.0 Mac OSX

Strata 3D CX是一款三维建模、设计和动画软件,适合三维初学人员以及那些习惯于Adobe程序套件的设计人员。
Strata 3D是强大的3D制作软件,它将把您的图像制作带入一个全新的世界。只需短短的几秒,您就可以生成高品质的数字图像、纹理或进行其他处理。它的特点有:界面友好,操作简单;丰富的素材库;丰富的控制选项让高手得以充分发挥;高速的图像处理引擎,为您提供了一个三维创造平台。
Strata 3D CX还将多义线建模、活动连接Adobe文件、高动态范围亮度等新特性结合到您的工作流程中,增强了软件的易用性。它能够把您的二维文件转化到一个虚拟环境中,建立了亮度、纹理等特征,设计出的图片不仅完美,还具有照片的效果。

产品特性:
制图 – 从Adobe Illustrator内导入2D元素,或直接在Strata 3D内绘制2D对象。
建模 – 具备大量建模选项。使用熟悉的Bezier样条实现3D建模;以Quad多义线取代传统的多边形;表面元混合对象;锻压模型;布尔联合或相减;镜像建模等。
浏览 – 从多个角度检查作品。Strata 3D带有分割视窗,多视窗,等高线,针对相机和光源的专门视窗。
环境 – 有时外围空间对作品而言非常重要,Strata 3D带有多种选项,并提供一个使用方便的界面,实现对外围空间的控制。
光照 – 光照能够提升作品效果,CX为您提供了点光源、聚束光、全局太阳光、环境灯罩、高动态范围图象光、发光表面、胶体光,所有这些光源的使用都不受限制,而且完全可控。
渲染 – 高品质渲染特性。渲染是将作品整合并创建最终图像的过程。
动画 – 提供简单的动画方法,以动画展现作品。动画控制方式非常简单,包括关键帧、时间轴、脚本。
纹理 – 使用简单,同拖放操作类似。CX提供纹理面板,带有数百种预先设置的表面纹理,您也可以制作自定义纹理,制作的纹理类似于活动链接到Photoshop文件,在Photoshop内做出更改后,CX将自动更新模型表面。
特效 – 任何图片或动画内都可以带有特效,如镜头眩光、光环、颗粒和新的Script FX。添加多个特效,在任意对象上设置特效,甚至可以模仿特性。
相机 – Strata 3D能够方便的为您提供所有的成像选项。
文件导入/导出 – 在当前设计环境内同其他程序对话,Strata 3D带有多种文件导入/导出选项。
脚本 – 新的Strata 3D CX基于Lua脚本。Lua是一种广泛使用的脚本语言,CX实现了Lua的深入广泛的集成。使用Lua,您可以为对象表面编写脚本,创建如弯曲或缠绕等变换,控制阴影和纹理,访问渲染管道;编写镜头脚本,创建自定义透镜、特效和弯曲;Filter FX可以编写自定义Lua脚本,基于对象表面法线、方向、亮度、体积或psd文件内的象素颜色、深度、透明度、层等进行过滤等。


Strata Design 3D CX 8.0 Mac OSX | 3.05 Gb

Strata Design 3D CX is our professional-level 3D modeling and animation software for Mac and PC that delivers end-to-end power for the entire 3D design workflow. Quickly bring your creative ideas to life with a simplified learning curve, tight integration with Adobe Photoshop and award-winning rendering quality rivaling any software at any price.
NEW 8.0 RENDERING FEATURES
Chris Tyler, expert Strata user and certified trainer, developed the images and tutorial videos provided in this section. Chris uses his expertise to explain some of the important details in this latest release of Design 3D:
64-BIT RENDERING / MEMORY
Design 3D 8.0 can access massive amounts of memory during rendering.
RENDER GAMMA CONTROL
The gamma function shifts pixel intensity values in a way that more closely approximates the way humans perceive light. This creates more realistic lighting and makes lighting a scene easier. Linear gamma tends to be more contrasted, with areas near light sources that can be over exposed, and areas farther from lights tending towards under-exposure.
High Precision Floating-Point Color Output (OpenEXR)
Renderings can be saved in OpenEXR format which stores high precisioncolor information. Among its features is the ability to save pixel intensities which can far exceed the white point. In both 8 and 16-bit color white is always white. No intensities beyond it are available for editing once the bitmap is saved.
High Precision Integer Color Output (16-bit)
16-bit color avoids gradient banding problems common to 8-bit per channel color. With 16-bit integer color each channel contains 65,536 value steps, whereas 8-bit contains only 256 steps per channel.
LiveRay, Rapid Scene/Object Raytraced Preview
LiveRay allows for quick tests in any modeling or scene window (including camera windows) with a fast raytraced overlay. This helps to visualize complex material setups that aren’t visible with the standard OpenGL display. LiveRay also allows for rapid lighting visualizations without having to invoke the standard render mechanism.

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