Creating Game Environments in Maya and Photoshop with Adam Crespi
English | mov | H264 960×540 | AAC 1 ch 96 kbps | 5 hrs 11 min | 952 MB
eLearning | 3D + Animation, Modeling, Textures, Game Design | level: Intermediate | +Exercise files
This course is a practical guide to constructing 3D buildings that can be used to populate video game environments. Author Adam Crespi starts with a gas station taken from a photograph-retrieving measurements and dimensions with modular blocking and planning techniques in Adobe Photoshop-and then re-creates the building in Maya with polygonal modeling and advanced texturing techniques. The course shows how to model elements such as walls, doors, and roofs, including stacking UVs on a texture sheet, and also sheds light on simulating real-world details like dirt, wear, and grime, using ambient occlusion and normal baking in a high- to low-poly workflow. The final chapter shows how to export the model to the Unity gaming engine for final cleanup and rendering.
Topics include:
– Analyzing concept art for contours, texture, and shadow detail
– Blocking out the basic form of a building
– Modeling modular elements
– Planning for occlusion and texture stacking
– Creating the low-poly-count elements
– Planning a texture sheet
– Stacking UVs
– Transferring maps
– Baking occlusion and normal maps
– Drawing detail at the right size
– Painting layers of dirt and wear
– Adding lights and refining materials
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