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NextLimit Maxwell Render 3.1.1 (x64)

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NextLimit Maxwell Render 3.0 (64bit)

Maxwell是一个基于真实光线物理特性的全新渲染引擎,按照完全精确的算法和公式来重现光线的行为。 Maxwell中所有的元素,比如灯光发射器,材质,灯光等等,都是完全依靠精确的物理模型产生的。可以纪录场境内所有元素之间相互影响的信息,所有的光线计算都是使用光谱信息和高动态区域数据来执行的。

主要功能:

1、内部没有采用传统的RGB色彩空间,而是用光谱来定义光线的颜色。完全把光线当作携带能量的电磁波来看待。

2、声称可以避免传统的Photon Map、Radiocity等算法的缺点。

3、内置真实的摄影机镜头算法,而不用Post的 Camera Shader。直接可以计算白光色散等光学现象

3、先进的Caustics算法

4、严格的光源定义,不允许没有面积的光源,并且支持众多数量的光源。

5、完全真实的Motion Blur


NextLimit Maxwell Render 3.x (64bit) | 510 mb

Next Limit has released Maxwell Render 3, a significant update to its physically based renderer, adding tools for volumetrics and ocean simulation, support for new open standards, and a number of workflow improvements.

Waves, surface scattering and volumetrics

New features this time round include Maxwell Sea, a simulation system for ocean surfaces and waves based on sister package RealFlow’s Ocean Statistical Spectrum. Meshing is carried out at render time to minimise file size.
It is joined by Maxwell Scatter, a new system for scattering instances of an object across a surface, with parameters similar to that of Maxwell’s existing grass modifier, and support for volumetrics.
Users can create constant-density volumetric objects for haze or fog; import particle files in standard formats, including RealFlow .bin files; or import density fields or voxels direct from Maya and Houdini.

Extensions of existing toolsets

A number of existing features have been extended: any emitter can now project a gobo, or be set not to influence particular objects in a scene; and there is support for an unlimited number of ‘layers’ of alphas.
The update also adds five new lens types to the Maxwell Camera – Spherical, Fish Eye, Pinhole, Cylindrical and Orthographic – and render-time Booleans, for creating custom cutaway effects.
There are also new controls for the physical sun system, and a range of readymade procedural textures.

Support for current open standards

Maxwell Render 3 plays catch-up with a range of current VFX standards, adding support for Alembic, Pixar’s OpenSubdiv, and OpenEXR 2′s deep compositing.
Performance has also been improved in a number of areas, including the Multilight offline relighting toolset, Fire interactive render preview, and motion blur – the later “upwards of 100X” faster on complex scenes.

Maxwell Render 3 release notes: this

About Next Limit Technologies

Next Limit was founded in 1998 and our corporate headquarters are in Madrid, Spain. We lead an ever growing team of the best professionals in the industry, including remote technical staff spanning Europe and the USA, as well as a client support office in Santa Monica, California.

Next Limit has gained a worldwide reputation for the quality and power of our software simulation tools. Our state-of-the-art simulation packages have been widely acclaimed and awarded. Our products include “RealFlow” (fluid and dynamics simulation for 3D visual effects), “Maxwell Render” (physically accurate light simulation and render engine) and “XFlow” (CFD software for engineering and scientific applications). All our products have been developed using proprietary technology and are available for multiple platforms and can connect seamlessly with most major applications in the DCC and CAD/CAE markets.

Name: NextLimit Maxwell Render
Version: (64bit) 3.1.0.0
Home: www.maxwellrender.com
Interface: english
OS: Windows 7even / 8 / 8.1
Size: 554.2 mb


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