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Disney character creation in MAYA

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Duration 9h 9m Project Files Included MP4

Disney character creation in MAYA

Info:
What you’ll learn
Character modeling
UV unwraping
Texturing and materials
Hair creation with Xgen
Render in arnold

The course is designed for individuals who want to learn character modeling for animation. The training is provided in video format. We will go through the stages of modeling, UV unwrapping, texturing, material application, and also learn to work with Xgen (a system for creating realistic hair in Maya). Finally, we will create a high-quality render of the model using Arnold.

On the modeling stage we will learn

-how to upload and install reference images on scene
-topology principles
-different body parts modeling techniques

UV unwrapping stage

-we will learn how to manually unwrap character models

Since i think that retopology is an integral part of working with characters , we will also dedicate time to exploring the tools for creating retopology in Maya, using a specific example.

We will learn to use complex materials in Maya and create textures to connect to them.

We will thoroughly examine and learn how to work with the Xgen system, and we will also create a hairstyle for our character using it.

After all of that, we will set up the scene for rendering. This includes creating a backdrop, setting up lights and cameras, adjusting their settings, adding atmospheric effects such as fog, and ultimately producing a stunning render for our portfolio.


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