Martin Hopkins (et al.) | Duration: 10:11 h | Video: H264 1280×720 | Audio: AAC 48 kHz 2ch | 8,69 GB | Language: English
EVERY ANIMATION CAREER STARTS WITH A WALK CYCLE
In animation, you must walk before you can run because learning to animate a walk cycle ensures that you have the knowledge to move on to other types of shots.
In Animation Basics, you’ll learn the founding principles of 3D character animation and how to apply them to simple shapes. This will give you a solid foundation for later on when you need to animate complex characters and dialogue shots. The most important thing you will learn in this course is how to convey emotion (using even the simplest of characters).
At the beginning of your character animation journey you’ll be introduced to the 12 Principles of Animation and you’ll lay the groundwork for the rest of your skills by mastering animation basics. In this course you will
• Understand the fundamental 12 Principles of Animation and how to apply them
• Animate the classic bouncing ball while demonstrating proper weight and timing, a seemingly simple exercise that will inform all your future work
• Learn efficient animation workflows, including how to block out and refine your shots
• Animate a simple and straightforward “vanilla” walk cycle
• Create a stylized walk cycle to showcase personality and emotion
• Learn to create clear poses that convey emotion even before your character begins to speak
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