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Arnold for Maya v5.4.2.1 x64

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Arnold 是一款高级Monte Carlo 光线跟踪渲染器,专为满足长篇动画和视觉特效电影的需求而构建。 本新手教程将为您介绍MtoA,这是一款允许在Autodesk Maya 中直接使用Arnold 渲染器的插件。


Windows x64 | Arnold for Maya 5.4.2.1 (2023-2025) Win
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface.


Features:
– Seamless integration with Maya shapes, cameras, lights and shaders.
– Image Based Lighting support, including a state of the art physical sky.
– Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
– Support for volume rendering with Maya Fluids.
– Support for Maya Hair and nHair.
– Particles and nParticles support, including particle instancer.
– Defer the creation of geometry at render time with the Stand-in placeholder nodes.
– Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
– Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
– XGen integration.
– Texturable geometric lights.
– Deep EXR.
– Rendering of curves.

System Requirements:
-Maya 202X—-2025
-Windows 10 or later, with the Visual Studio 2019 redistributable.
-Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
-macOS 10.13 or later.
-CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chip are supported under Rosetta 2 mode.
-GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture.
We recommend using the 470.74 or higher drivers on Linux and 472.12 (Quadro), 472.12 (GeForce), or higher on Windows.
See Getting Started with Arnold GPU for more information.
-Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.

Homepage

https://www.arnoldrenderer.com/arnold/arnold-for-maya/


Password/解压密码www.tbtos.com

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