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Genre: Game Development | Language: English | +Project Files
In Unity, you can approach the architecture of your projects in many different ways. Sometimes game objects belong in the same family of code together, and sometimes they share characteristics, but are otherwise unrelated. In this course, we’ll take an existing project and add new functionality using object oriented programming. We’ll learn how to create new types of GameObjects, including destructible props, using clean and reusable code.
What you’ll learn:
– The MonoBehaviour class
– Object-oriented programming
– Inheritance
– Interfaces
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