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Rigging Fundamentals Overview | Blender

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Duration 4h 30m Project Files Included MP4

Rigging Fundamentals Overview | Blender

Info:
~ Working out armatures, drivers and contraints within Blender for Animation ~

What you’ll learn
– What armatures are and how to use them
– What drivers are and how to adopt them
– What constraints are and how they work
– How to use the different parenting tools
– What Custom Properties are and how to utilise them
– When to watch, edit and manage the graph editors

Requirements
– A good understanding of Blender itself is expected; familiarity of modeling, interacting with, and general proficiency of the software is advised.
– Blender 2.93 or above installed and ready to go.
– Some prior rigging knowledge may assist but not strictly required for this course.
– Rudimentary knowledge of mathematics is recommended.
– 7zip to decompress archived files (optional.)

Who this course is for:
– Blender modellers and general users who wish to begin building their armature rigging knowledge (mainly for animation purposes.)


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