Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.15 GB | Duration: 7h 32m
The Fastest Way to Get Started With Unreal Engine 5
What you’ll learn
Unreal Engine
Unreal Engine 5
Game Design
Architectural Design
Product Design
Description
Welcome to a beginners comprehensive look at the new Unreal Engine 5. UE5 is used by professionals and beginners alike to create stunning real-time content with the help of the new Lumen Lighting System and Nanite Virtualized Geometry Engine. It has never been easier to get started as a Game, Architectural, or Product Developer and create amazing content.
We will take you from Unreal Engine Zero to Hero in just a few hours, covering everything from the general UE5 layout all the way through creating a fully functioning game.
Just a bit of what the course covers:
Introduction to Unreal Engine 5
Overview of the new UE5 user interface
How to setup your first project
Creating your first level
Adjusting manual exposure and exploring post process volumes
Full Introduction to Materials and Shaders
How to build materials using the material node editor
How to create master and instance materials to easily cut down on material efforts
Explore the Unreal Marketplace
How to use the Unreal Marketplace to score free and paid meshes, materials, functions, and lots more
Unreal Engine Lighting Basics
A full introduction to different lighting types in UE5
How to use light map baking to create playable beautiful environments
An overview on lightmass settings
How to fix common light map issues
New: Lumen Lighting Engine
Introduction on how the lumen lighting engine works to create amazing real-time environment lighting
How to create emissive materials that generate both direct and indirect real-time lighting
New: Nanite Virtualized Geometry
Introduction to Nanite now allowing million plus poly meshes to be added to your scene without major performance issues
How to create Nanite assets from existing meshes
Discussions around Nanite limitation like overdraw and how to overcome these limitations
The Integrated Quixel Bridge (Megascans) Library
How to get started with the Quixel Bridge and Megascan meshes right from the UE5 interface
A look at pre-built free Quixel Bridge materials
Importing External Meshes and Assets to Unreal Engine 5
A walkthrough on how to import FBX files right into UE5
How to fix possible material issues at import
Complete Introduction to the Blueprint Visualized Scripting Engine
How to build your very first blueprints and create events in UE5
More in depth examples of creating your first UE5 blueprints
How to create and use Blueprint Variables and Functions
How to build a blueprint health and damage system that updates in realtime
We then build a completely functional game that covers additional concepts like:
Planning a project
Setting up a project for the first time
Sculpting landscapes and terrains
Painting materials on landscapes
Creating “auto” materials that paint different materials based on the slope of the terrain
How to create realistic water bodies like oceans and lakes
Adding foliage variations (plants, weeds, flowers, trees, etc.) using the UE5 foliage creator
Importing, rigging, and adding animations to characters
Creating a on screen HUD (Heads Up Display) overlay that shows real-time progress bars
Creating blueprint food caches
Introduction to Unreal’s VFX system Niagra
How to use the Event Tick and Timed Events in UE5
And lots more…
Who this course is for:
Game Design Students
Product Design Students
Architectural Design Students
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