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The Beginner’S Guide To Rigging In 3Ds Max 2022

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The Beginner'S Guide To Rigging In 3Ds Max 2022

Last updated 7/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.95 GB | Duration: 6h 3m

3D Rigging: Build the Skills Needed to Start Rigging you Own 3D Characters TODAY

What you’ll learn
What’s Rigging and why is it important.
How to correctly prepare your models for Rigging.
Create and manipulate bone objects.
Skin your model and use the skin modifier’s features to improve the deformations.
Build animation controls.
Connect animation controls with bone objects using constraints.
Setup inverse kinematics.
Build an awesome looking foot roll system.
Create custom parameters.
Use the reaction manager properly to create really cool systems.
Discover how to use wire parameters to connect objects together.
Create awesome looking facial expressions.
Requirements
Motivation to learn ?
Description
Ever wondered how characters such as Elsa and Rapunzel from your favorite 3d movies are made? Can you create something like these? And is it even possible?Yes absolutely possible when you learn 3D Rigging.3D rigging is one of the most important skills you should learn if you want to create animated 3D characters like those you see in feature films.3D Rigging is a process where a stiff 3D model is given controls to help the animator in posing and achieving that amazing performance you see on screen.So if you want to realize your dream and maybe one day work in the biggest animation studios like Disney and Pixar then you should definitely start learning 3D rigging.And I have some good news for you !Whether you’re a beginner or an intermediate, You can do it in The Best 3D Rigging Course EVER “The Beginner’s Guide to Rigging in 3ds Max” Udemy Course just released this week! You will not believe how much you will learn and improve your capabilities and rigging skills in the course which has over 6 hours of brand new HD videos showing you how I am able to create awesome character rigs very easily and how you can do the same!Use this course to see how a new definition of learning will give you the ability to have fun rigging your own characters and show you how you can become world class at anything you love to create!Unlock your Rigging Skills Now with a HUGE DISCOUNT NOW.If you take this course now, you can count on these results in just a few hours:Learn what’s Rigging and why is it important.Correctly prepare your models for Rigging.Create and manipulate bone objects.Skin your model and use the skin modifier’s features to improve the deformations.Build animation controls.Connect animation controls with bone objects using constraints.Setup inverse kinematics.Create custom parameters.Use wire parameters to connect objects together.Build an awesome looking foot roll system.Use the reaction manager properly to create really cool systems.Create awesome looking facial expressions.Thank you for being enrolled in my Udemy instructor success course!I hope you find this new course useful with over 6 hours of HD videos explaining how I am able to build awesome character rigs easily and then teach it to you in such a short period of time.The world needs you to reach your full potential and I am honored to be part of that with you!Take the course at this HUGE DISCOUNT NOW and get lifetime access.I appreciate you taking the time to read this and having the chance to serve you as a student in all of my courses!

Overview

Section 1: Course Overview

Lecture 1 Promo Video and Course Overview

Section 2: Getting Started

Lecture 2 Introduction to Section 01

Lecture 3 What’s Rigging and Why Is It Important

Lecture 4 About the Exercise Files

Lecture 5 Bonus Resources

Lecture 6 Getting Started with 3ds Max’s Interface

Lecture 7 Prepare your Model for Rigging

Section 3: Creating the Skeleton

Lecture 8 Introduction to Section 02

Lecture 9 Creating the Leg Bones

Lecture 10 Creating the Foot Bones

Lecture 11 Mirroring the Leg Bones

Lecture 12 Creating the Torso Bones

Lecture 13 Creating the Pelvis Bone

Lecture 14 Creating the Neck and Head Bones

Lecture 15 Creating Eye Bones

Lecture 16 Creating the Arm Bones

Lecture 17 Creating the Finger Bones

Lecture 18 Mirroring the Arm Bones

Section 4: Skinning Your Character

Lecture 19 Introduction to Section 03

Lecture 20 Discover the Skinning Process

Lecture 21 Initially Blocking in Weights Using Envelop Capsules

Lecture 22 Refining and Enhancing the Skin Deformations

Lecture 23 Mirroring Skin Weights

Section 5: Building Animation Controls

Lecture 24 Introduction to Section 04

Lecture 25 Building the Global Control

Lecture 26 Building the Pelvis, Back and Chest Controls

Lecture 27 Building the Center of Gravity Control

Lecture 28 Connecting the Newly Created Torso Controls to the Respective Bone Objects

Lecture 29 Building and Connecting the Neck and Head Controls

Lecture 30 Building Eye Controls

Lecture 31 Setting Up The LookAt Constraint for the Eye Controls

Lecture 32 Building and Connecting the Clavicle Bones

Lecture 33 Building the Arm Controls

Lecture 34 Setting Up Inverse Kinematics for the Arms

Lecture 35 Setting Up the Legs

Lecture 36 Setting Up the Foot Roll System

Lecture 37 Creating a Custom Parameter for the Foot Roll System

Lecture 38 Using the Reaction Manager to Finish Setting Up the Foot Roll System

Lecture 39 Create Custom Parameters to Drive the Fingers

Lecture 40 Using the Wire Parameters to Finish Setting Up the Fingers

Lecture 41 Cleaning Up the Rig

Section 6: Bonus Section: Facial Rigging

Lecture 42 introduction to Bonus Section

Lecture 43 Adding Facial Expressions

Lecture 44 Finishing the Facial Expressions Setup

Section 7: Assignment

Lecture 45 Assignment

Section 8: Conclusion

Lecture 46 Conclusion

Anyone interested in 3D Animation and Character Rigging.,This course is for anyone who wants to learn 3D Rigging but don’t know where to start.,It’s perfect for complete beginners with zero experience in Rigging.,It’s also great for anyone who does have some experience, as it contains useful tips and techniques every Rigging artist should have.

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