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Artificial Intelligence: Minimax Algorithm

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Published 7/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 703.08 MB | Duration: 1h 32m

Implementation of the Minimax algorithm (and Alpha-beta pruning) in Python

What you’ll learn
The minimax algorithm
The implementation of the Minimax algorithm in Python
The Alpha-Beta pruning algorithm
The implementation of the Alpha-Beta pruning algorithm in Python
Artificial intelligence in video games
Improving your Python knowledge through practice
Requirements
Basic programming knowledge
Description
In this artificial intelligence course, we will implement the Minimax algorithm and its optimized version, the Alpha Beta pruning algorithm. We will apply the algorithm to the tic-tac-toe game, creating an artificial intelligence which cannot be beaten. The algorithm will be implemented in a generic way, so that it can be easily applied to other games. This course is aimed at developers who would like to add artificial intelligence into their games, those who would like to implement the Minimax algorithm, as well as students and artificial intelligence enthusiasts. This course also aims to be a stepping stone to more advanced courses in artificial intelligence, machine learning and deep learning.This course, taught using the Python programming language, requires basic programming skills. If you don’t have the required foundation, I recommend getting up to speed by taking a crash course in programming (if you wouldd like, I offer a crash course in Python programming on Udemy). Concepts covered: The Minimax algorithm and its implementation in PythonThe Alpha-beta pruning algorithm and its implementation in PythonArtificial intelligence in video gamesThe creation of artificial intelligence modules and frameworksThe concept of heuristic functionsDo not wait any longer before jumping into the world of artificial intelligence!

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: Minimax Algorithm

Lecture 2 Minimax Algorithm

Lecture 3 Pseudocode

Lecture 4 Generic API

Section 3: Implementation

Lecture 5 Minimax

Lecture 6 Game-state

Lecture 7 Tic Tac Toe

Lecture 8 User Interface (UI)

Lecture 9 Tests

Lecture 10 Finishing up

Section 4: Alpha-beta pruning & conclusion

Lecture 11 Alpha-beta pruning

Lecture 12 Conclusion

For those who want to learn the Minimax algorithm,For developers who want to introduce artificial intelligence into their games,For those who are interested in artificial intelligence


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