Published 7/2023
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.34 GB | Duration: 5h 16m
Learn & Create a Hypercasual Mobile Game with Shooting Mechanics like a Pro !
What you’ll learn
Create a Hyper Casual Shooting Game from Scratch
Add Animations to 3D Characters
Learn how to Craft a Solid Architecture for your Code
Learn how to write Clean Code
Use Inverse Kinematics
Create a Game Loop
And Much More !
Requirements
How to make your way through the Unity Editor (but not compulsory)
A Computer
An internet connexion
Description
Do you know Johnny Trigger ?Let me present you Frankie Trigger !In this course, you will learn how to create a Hyper Casual Shooting Mobile Game from scratch.We will go all the way from setting up our project to creating the core loop of the game.We will first grab a Free Character from Sketchfab, a popular 3D Models Library. This model alone won’t do anything, we will need to Animate it ! And I’ve got the Perfect Solution for you, a Free Platform for Animations called Mixamo. After that step, you will be able to add animations to any of your humanoid characters.Okay that’s one thing ! After Animating our character, we will use the Unity Spline System to make the player follow a certain path, perform a Frontflip, Backflip, or any animation that we want, and shoot at enemies. I call that phase a Warzone ! When entering the Warzone, we will add a cool Slow Motion effect. There, you’ll learn about the 2 Time Scales Unity uses. If any of the enemies is touched (& the Player too) by a bullet, he will turn into a Ragdoll ! Exactly, we will add jiggly bones to our characters to make the game More Satisfying.You will learn how to use Unity’s Animation Rigging System to make the player aim at enemies, and the enemies aim at the player.There is so much you will learn in this course, and there’s even more to come!If you’re ready to Master New Hyper Casual Concepts, don’t miss this opportunity.Enroll now
Overview
Section 1: Player & Animations
Lecture 1 Project Setup
Lecture 2 Grabbing Character Animations
Lecture 3 Animating the Main Character
Lecture 4 Moving the Player !
Lecture 5 How to Better Manage the Player Animations
Lecture 6 Improving our Scene Visuals
Lecture 7 Setting Up the Player Camera
Section 2: The Warzone
Lecture 8 The Player Spline
Lecture 9 Player Detection
Lecture 10 The First Warzone
Lecture 11 How to Follow the Spline ?
Lecture 12 Animating the Player on the Spline
Lecture 13 Adding the Slow-Mo Effect
Section 3: Shooting At Enemies
Lecture 14 We Start Animation Rigging
Lecture 15 Better Controlling the Rig Builder
Lecture 16 Configuring the IK Constraints
Lecture 17 Better Aiming for the Player
Lecture 18 Adding Piou Pious =D
Lecture 19 Adding the Shooting Line
Lecture 20 Spawning Bullets
Lecture 21 Shooting Bullets
Lecture 22 Bullets Detect Enemies
Lecture 23 Enemy Ragdoll Tests
Lecture 24 Polishing the Enemy Ragdoll
Section 4: Making Enemies Shoot Back
Lecture 25 Enemy Aiming at Player
Lecture 26 Storing Enemies that Shoot Back 1 / 2
Lecture 27 Storing Enemies that Shoot Back 2 / 2
Lecture 28 Enemies Finally Shooting Back !
Lecture 29 Player Ragdoll
Lecture 30 Enemy Shooting Polish
Section 5: Game Loop
Lecture 31 Setting Up the Main Panels
Lecture 32 The Game Manager
Lecture 33 Switching to the Game State
Lecture 34 The Gameover
Lecture 35 The Level Complete
Section 6: Events / Actions
Lecture 36 What is an Action ?
Lecture 37 Using Actions with Arguments
Lecture 38 Actions to avoid Spaghetti Code
Unity Beginners willing to Create a Hyper Casual Game,Unity Enthusiasts willing to improve their skills,Unity Experts interested in Trendy Mobile Games Mechanics
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