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The Ultimate Unreal Engine 2D Game Development Course

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Published 7/2023
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.79 GB | Duration: 11h 54m

Learn all you need to know about Paper 2D and PaperZD to make 2D and 2D/3D hybrid games in Unreal Engine 5!

What you’ll learn
How to make 2D Games with Unreal Engine 5
Create 4 Awesome Games of various genres
All about Sprites, Flipbooks, Tile Maps and Tile Sets
How to use the free PaperZD plugin to enhance your 2D games
Unreal Engine Blueprints, starting from the basics up to intermediate usage
Set up animation trees and anim notifies for your 2D animations
Create 2D enemy AI using the AI Controller and Behavior trees
How to mix 2D Sprites with 3D backgrounds to create 2D/3D Hybrid games
How to polish up your game using hitstop, sprite shake, coyote time and jump buffering

Requirements
No prior programming or Unreal Engine experience needed! You’ll learn everything you need to know.

Description
Welcome to The Ultimate Unreal Engine 2D Game Development Course.This is the most comprehensive and effective course you’ll ever find about making 2D and 2D/3D hybrid games with Unreal Engine 5. Through teaching Unreal Engine on YouTube and also in person at a Japanese Game Dev for the past couple of years I’ve gained an understanding of what students are really looking for and designed this course to teach you Paper 2D and PaperZD step by step in a structured manner.If you’re completely new to Unreal Engine you can check out the Unreal Engine 5 Crash Course which is included in one of the early chapters.We’ll start out slowly by making a one-button-minigame that teaches you about how to import sprites and use them in your scene. You’ll also learn about project settings we need to adjust and about the enhanced input action system which we’ll use throughout all of the other chapters in this course as well.The second game will teach you all about using sprite sheets and how we can create flipbooks.We’ll also look at how to switch between the idle and run flipbook during gameplay and how to play footstep sounds on the correct animation frames.Since we want the background to be dynamically adjustable I’ll also teach you how we can use a background sprite in a blueprint, attach collisions to them and dynamically change them in the construction script depending on how long we want the stage to be.The Third game is a classic platformer game and will be the first projects using the free PaperZD plugin to improve the workflow of making 2D games with Unreal Engine.Here you’ll learn how to set up an animation source and animation blueprint file with PaperZD and use them to create animation graphs and animation notifies.We’ll also create enemies that can detect walls and ledges to change the direction they walk in and can interact with the player when being stomped on or touching the player character.You’ll also learn how to create a one-way platform that we can jump through form the bottom, but don’t fall through from the top.The forth game will combine all the things we’ve learned and will be the first 2D/3D hybrid game we create.This means that our characters are 2D pixel art, however the backgrounds are 3D environments which allow us to make use of all of the amazing features of Unreal Engine.For this game we don’t only have platformer mechanics, but we’ll also implement hitboxes, a stun system a damage system and many more things you’ll need to know about for most of your games.To lean into metroidvania mechanics we also create an unlockable sword throw ability, which allows you to stick swords into the wall and use them as platforms to reach higher areas.

Overview
Section 1: Course Orientation

Lecture 1 Curriculum Overview

Lecture 2 Why make 2D Games with Unreal Engine?

Lecture 3 What version of Unreal Engine to use

Lecture 4 How to ask for help

Lecture 5 Backing up your Projects

Section 2: Unreal Engine 5 Crash Course

Lecture 6 About the UE 5 Crash Course

Lecture 7 How to Install Unreal Engine 5

Lecture 8 How to create a new Project

Lecture 9 How to navigate the Editor

Lecture 10 Content Drawer and Blueprints

Lecture 11 How to make a simple Blueprint

Lecture 12 Adding functionality to our Blueprint

Lecture 13 Useful Keyboard Shortcuts and Tips

Lecture 14 How to debug your games

Section 3: Paper 2D Basics

Lecture 15 What is Paper 2D?

Lecture 16 2D Project Settings

Lecture 17 Where to find 2D assets for Unreal Engine

Section 4: Quick Draw Project

Lecture 18 Quick Draw Overview

Lecture 19 Downloading the Quick Draw Assets

Lecture 20 Preparing our Sprites

Lecture 21 Making a Level Mockup

Lecture 22 Creating our Samurai Blueprint

Lecture 23 Moving Sprites with Timelines

Lecture 24 Inheritance and Child Blueprints

Lecture 25 Setting up the Game’s Rules and Phases

Lecture 26 Setting up the Player Input

Lecture 27 Adding a Camera and Adjusting Project Settings

Lecture 28 Making the Player Attack

Lecture 29 Attack Movement through Timelines

Lecture 30 Adding the Defeated State

Lecture 31 Creating Simple Enemy AI

Lecture 32 Resetting the Game

Lecture 33 Finishing Up

Section 5: Mash Runner Project

Lecture 34 Mash Runner Overview

Lecture 35 Downloading the Mash Runner Assets

Lecture 36 Setting Up the Project and Importing Assets

Lecture 37 Sprite Sheets and Flipbooks

Lecture 38 Creating the Runner Blueprint

Lecture 39 Possessing the Runner Character

Lecture 40 Making the Character Move

Lecture 41 Using the Run Animation

Lecture 42 Improving the Input

Lecture 43 Adding Speed Curves

Lecture 44 Triggering Events on Certain Frames

Lecture 45 Creating the Stage

Lecture 46 Making the Enemy Runner AI

Lecture 47 Setting Up the Goal

Lecture 48 Finishing Up

Section 6: PaperZD Introduction

Lecture 49 What is PaperZD?

Lecture 50 Installing PaperZD

Section 7: Tower Climb Platformer Project

Lecture 51 Tower Climb Platformer Overview

Lecture 52 Downloading the Tower Climb Assets

Lecture 53 Creating Flipbooks Through a JSON File

Lecture 54 Creating a PaperZD Character Blueprint

Lecture 55 Making the Character Walk and Jump

Lecture 56 Setting Up Our Animation Source and Using Our First Notify

Lecture 57 Creating a PaperZD Animation Blueprint

Lecture 58 Creating Our First Tile Set

Lecture 59 Creating A Tile Map

Lecture 60 Improving the Character Feel

Lecture 61 Setting Up the Enemy Blueprint

Lecture 62 Enemy AI Ledge and Wall Detection

Lecture 63 Defeat Player On Enemy Touch

Lecture 64 Improving the Player Defeated State

Lecture 65 Defeat Enemy On Being Stomped

Lecture 66 Making Platform Blueprints

Lecture 67 Making a Spring Launcher

Lecture 68 Designing a Level

Lecture 69 Implementing Coyote Time

Lecture 70 Implementing Jump Buffer

Lecture 71 Finishing Up

Section 8: Action Platformer Project

Lecture 72 Action Platformer Overview

Lecture 73 Downloading the Action Platformer Assets

Lecture 74 Setting Up the Project Base

Lecture 75 Setting Up Player Inputs and Movement

Lecture 76 Setting Up Player Animations with PaperZD

Lecture 77 Animation Override for Slash Attack

Lecture 78 Creating and Triggering Hitboxes

Lecture 79 Implementing the Stun State

Lecture 80 Health System and Applying Damage

Lecture 81 Hitstop and Sprite Shake

Lecture 82 Creating the Enemy Base

Lecture 83 Setting Up the Enemy AI

Lecture 84 Stunning the Enemy AI

Lecture 85 Making the Enemy Change Directions

Lecture 86 Allowing the Enemy to Attack

Lecture 87 Handling Aggro

Lecture 88 Creating the Ability System

Lecture 89 Creating the Sword Throw

Lecture 90 Adding the Sword Throwing Animations

Lecture 91 Adding the Map

Lecture 92 Adding the Goal and Spawners

Lecture 93 Improving the Visuals

Lecture 94 Finishing Up

Section 9: Course Completed

Lecture 95 What’s next?

Beginner and Intermediate Unreal Engine developers who want to make 2D Games

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