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3D Modeling In Maya For Beginners

Maya教程 dsgsd 103浏览 0评论

Published 7/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.57 GB | Duration: 7h 6m

Sequential study of the interface and basic modeling tools with extensive practice.

What you’ll learn
The interface of the Maya
Fundamental concepts
Modeling techniques
Project creation
Essential settings for working
Navigation and orthographic views
Grid and primitive settings
Working with the Channel Box
Transformation properties
Working with object pivots
Grouping
Duplication
Basic render settings
Array
Working with curves and NURBS surfaces
Viewport settings
Polygonal object components
Various selection techniques
All modeling tools and their settings (bevel, extrude, bridge, target weld, etc.)
Understanding double vertices and normals
Cleaning up the model
History and its usage
Soft and hard edges and object shading
Snapping
Quad draw

Requirements
The course has no prerequisites , or knowledge requirements.

Description
Autodesk Maya is one of the most popular packages for 3D modeling and more.In this course, we will learn how to work with this amazing program from scratch.It is crucial to have the opportunity to acquire knowledge in a sequential manner when diving into 3D modeling. Gradually learning about basic concepts, primitives, the interface, and more can save a lot of time compared to learning solely from platforms like YouTube. As someone who is self-taught and started with books and videos, I definitely understand this.This course is designed for beginner 3D modelers and focuses on a step-by-step breakdown of the interface, essential concepts, and tools in the program.We will cover and explore:Project creationEssential setup for workingInterfaceNavigation and orthographic viewsGrid and primitive settingsWorking with the Channel BoxTransformation propertiesResetting transformation propertiesBasic tools and their settings (Move, Rotate, Scale)Working with object pivotsGroupingDuplicationBasic render settingsArray creationWorking with curves and NURBS surfacesViewport settingsPolygonal object componentsVarious selection techniquesAll modeling tools and their settings (bevel, extrude, bridge, target weld, etc.)Understanding double vertices and normalsCleaning up the modelHistory and its usageSoft and hard edges and object shadingSnappingQuad drawAfter that, we will have numerous practice exercises:SnowmanSpiral and regular staircaseRotundaElephantAmmo box for gamesButtonKatanaCar tireAll of this knowledge will help you overcome the challenges of entering the 3D modeling profession and provide you with diverse practice using interesting techniques that you can later apply to your own projects.

Overview
Section 1: Maya basics

Lecture 1 Keyboard layout

Lecture 2 Project settings

Lecture 3 Interface

Lecture 4 Navigation

Lecture 5 Grid and primitives

Lecture 6 Channel box

Lecture 7 Move Rotate Scale

Lecture 8 Pivot point

Lecture 9 Grouping

Lecture 10 Duplication

Lecture 11 Snowman Practice

Lecture 12 Render basics

Lecture 13 Duplicate special

Lecture 14 Curves

Lecture 15 Surfaces

Lecture 16 Viewport Settings

Section 2: Working with components

Lecture 17 Selection

Lecture 18 Couch practice

Lecture 19 Modiling toolkit-1

Lecture 20 Modeling toolkit-2

Lecture 21 Modeling toolkit-3

Lecture 22 Cleanup

Section 3: Modeling practice

Lecture 23 Elephant

Lecture 24 Button

Lecture 25 Katana

Lecture 26 Hard/soft edges

Lecture 27 Box

Lecture 28 Freeze transformations

Lecture 29 Hand-1

Lecture 30 Hand-2

Lecture 31 Quaddraw tool

Lecture 32 Tire-1

Lecture 33 Tire-2

Lecture 34 Outro

For beginner 3D modelers.


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