Published 7/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.57 GB | Duration: 7h 6m
Sequential study of the interface and basic modeling tools with extensive practice.
What you’ll learn
The interface of the Maya
Fundamental concepts
Modeling techniques
Project creation
Essential settings for working
Navigation and orthographic views
Grid and primitive settings
Working with the Channel Box
Transformation properties
Working with object pivots
Grouping
Duplication
Basic render settings
Array
Working with curves and NURBS surfaces
Viewport settings
Polygonal object components
Various selection techniques
All modeling tools and their settings (bevel, extrude, bridge, target weld, etc.)
Understanding double vertices and normals
Cleaning up the model
History and its usage
Soft and hard edges and object shading
Snapping
Quad draw
Requirements
The course has no prerequisites , or knowledge requirements.
Description
Autodesk Maya is one of the most popular packages for 3D modeling and more.In this course, we will learn how to work with this amazing program from scratch.It is crucial to have the opportunity to acquire knowledge in a sequential manner when diving into 3D modeling. Gradually learning about basic concepts, primitives, the interface, and more can save a lot of time compared to learning solely from platforms like YouTube. As someone who is self-taught and started with books and videos, I definitely understand this.This course is designed for beginner 3D modelers and focuses on a step-by-step breakdown of the interface, essential concepts, and tools in the program.We will cover and explore:Project creationEssential setup for workingInterfaceNavigation and orthographic viewsGrid and primitive settingsWorking with the Channel BoxTransformation propertiesResetting transformation propertiesBasic tools and their settings (Move, Rotate, Scale)Working with object pivotsGroupingDuplicationBasic render settingsArray creationWorking with curves and NURBS surfacesViewport settingsPolygonal object componentsVarious selection techniquesAll modeling tools and their settings (bevel, extrude, bridge, target weld, etc.)Understanding double vertices and normalsCleaning up the modelHistory and its usageSoft and hard edges and object shadingSnappingQuad drawAfter that, we will have numerous practice exercises:SnowmanSpiral and regular staircaseRotundaElephantAmmo box for gamesButtonKatanaCar tireAll of this knowledge will help you overcome the challenges of entering the 3D modeling profession and provide you with diverse practice using interesting techniques that you can later apply to your own projects.
Overview
Section 1: Maya basics
Lecture 1 Keyboard layout
Lecture 2 Project settings
Lecture 3 Interface
Lecture 4 Navigation
Lecture 5 Grid and primitives
Lecture 6 Channel box
Lecture 7 Move Rotate Scale
Lecture 8 Pivot point
Lecture 9 Grouping
Lecture 10 Duplication
Lecture 11 Snowman Practice
Lecture 12 Render basics
Lecture 13 Duplicate special
Lecture 14 Curves
Lecture 15 Surfaces
Lecture 16 Viewport Settings
Section 2: Working with components
Lecture 17 Selection
Lecture 18 Couch practice
Lecture 19 Modiling toolkit-1
Lecture 20 Modeling toolkit-2
Lecture 21 Modeling toolkit-3
Lecture 22 Cleanup
Section 3: Modeling practice
Lecture 23 Elephant
Lecture 24 Button
Lecture 25 Katana
Lecture 26 Hard/soft edges
Lecture 27 Box
Lecture 28 Freeze transformations
Lecture 29 Hand-1
Lecture 30 Hand-2
Lecture 31 Quaddraw tool
Lecture 32 Tire-1
Lecture 33 Tire-2
Lecture 34 Outro
For beginner 3D modelers.
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