Published 7/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.55 GB | Duration: 4h 51m
Dive into Game Development with Unreal Engine 5 Blueprints and write your very own little Resource Gathering Game!
What you’ll learn
Basic understanding of Unreal Engine 5
Implement custom behavior for game object using Unreal Engine 5 blueprints
Using object orientation concepts in Unreal Engine 5 blueprints
Importing and using assets like meshes and animations in Unreal 5
Collision detection, handling of user Input in Unreal 5 using the new Enhanced Input System
Building User Interfaces in Unreal 5
Requirements
No previous experience in Unreal Engine or programming needed to follow along!
Description
In this course, we will develop a tiny resource gathering game inspired by famous series like “Anno” or “The Settlers” using Epic’s fantastic Unreal Engine in Version 5.1. No worries: All lessons have been tested on Version 5.2 as well!We will create a simple building placement system and we will have workers like lumbers and masons looking for resources, gathering them and bringing them back home for processing. The resources will be available to build more stuff and so on.At the end, we will have 3 resources: gold, wood and stone – gold will be collected in form of taxes paid by citizens living in houses, wood will be collected by lumbers and stone will be collected by masons. Resources like a tree will deplete after some harvesting and the lumber will look for the next tree nearby to continue harvesting.We will be using some nice, colorful 3D models from the permanently free section of Epic’s market place as well as animations available for free on Mixamo.All programming will be done using Unreal’s blueprint editor system. All coding will be done from scratch and we will use highly flexible approaches to have a cool and expandable base system that can easily be extended to other resources, more complex multi-step production chains, etc.There’s no prior coding or Unreal experience needed to follow and understand the lessons, some basic knowledge of programming concepts like collections, loops, if-branches and some understanding of vector math will surely help though.You should have access to a reasonable modern and fast computer (running either Windows or Mac OS) as Unreal Engine need some decent computing power to run smoothly.
Overview
Section 1: Einführung
Lecture 1 Einführung
Section 2: Installation
Lecture 2 Install Unreal Engine on Windows
Lecture 3 Install Unreal Engine on macOS
Section 3: Basic setup and defintions
Lecture 4 Create Project and first look at Editor
Lecture 5 Object orientation and inheritance
Lecture 6 Our first own Blueprint Class
Lecture 7 Define Goals, Game Design, Organization
Section 4: Camera Movement
Lecture 8 Camera Movement I
Lecture 9 Camera Movement II
Lecture 10 Camera Movement III
Section 5: Placing a Building
Lecture 11 Placing a Building I
Lecture 12 Placing a Building II
Lecture 13 Placing a Building III
Section 6: Create Lumber
Lecture 14 Create Lumber I
Lecture 15 Create Lumber II
Lecture 16 Create Lumber III
Lecture 17 Create Lumber IV
Lecture 18 Create Lumber V
Lecture 19 Create Lumber VI
Section 7: Create Mason
Lecture 20 Create Mason
Section 8: Create Game UI
Lecture 21 Create Build Menu
Lecture 22 Create Resource Bar I
Lecture 23 Create Resource Bar II
Section 9: Hoses & Tax Payers
Lecture 24 Create House & Tax Payers
Section 10: Resource System
Lecture 25 Pay for Buildings
Lecture 26 Depleting I
Lecture 27 Depleting II
Section 11: Beautify & Summary
Lecture 28 Beautify I
Lecture 29 Beautify II
Lecture 30 Beautify III
Lecture 31 Sum it up
People that always wanted to get into Game Development with Unreal Engine but don’t want to write a first-person shooter game ?
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