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Mastering 3d Modeling, Create a Minong Cart from Scratch

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Published 7/2024
Created by 3DRedBox Studio
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 18 Lectures ( 9h 27m ) | Size: 8.35 GB

Create a Detailed Mining Cart: From 3D Modeling to Professional Rendering

What you’ll learn:
Master Blender Modeling: Learn advanced box modeling techniques to create complex shapes and refine details in Blender, spending over 5 hours on modeling alone.
Perfect UV Unwrapping: Master the art of UV unwrapping using Rizom UV, ensuring efficient use of UV space and optimal texture resolution
Creative Texturing in Substance Painter: Develop skills in texturing with Substance Painter, utilizing UDIMS or UV tile options to create realistic detaile
Professional Rendering in Marmoset Toolbag: Gain proficiency in rendering your model using Marmoset Toolbag 4

Requirements:
Basic familiarity with Blender, Rizom UV, Substance Painter, and Marmoset Toolbag interfaces and fundamental functionalities is required.
No prior modeling experience necessary; beginners are welcome!

Description:
Course Overview: Unlock the power of 3D modeling with our comprehensive tutorial designed to take you from start to finish in creating a detailed mining cart. This course is perfect for intermediate users who already have a basic understanding of Blender, Rizom UV, Substance Painter, and Marmoset Toolbag 4. With over 9 hours of in-depth, hands-on content, you will gain the skills and confidence to bring your 3D projects to life.What You’ll Learn:Modeling: Spend over 5 hours delving into the modeling process using Blender. You will learn to:Create a proxy mesh using box modeling techniques.Develop the final shape with precision, focusing on key object-mode functions.Understand and execute the overall shape and form of the mining cart.Unwrapping: Dedicate 2 hours to mastering unwrapping in Rizom UV. This section covers:Preparing your model for texturing with proper UV unwrapping techniques.Using UDIMs and overlap methods to maintain high-resolution textures on large objects.Texturing and Rendering: The final 2 hours will guide you through texturing and rendering:Start the texturing process in Substance Painter, utilizing UDIMs for detailed, high-quality textures.Render your finished model in Marmoset Toolbag 4, ensuring a professional and polished final product.Software Used:BlenderRizom UVSubstance PainterMarmoset Toolbag 4Level: IntermediatePrerequisites: Basic knowledge of Blender, Rizom UV, Substance Painter, and Marmoset Toolbag 4 is required. You should be comfortable navigating these software tools and using their primary functions.Important Notes:The final model and project files are not included with this product.All tutorial videos are unnarrated, meaning there are no voice-overs or subtitles.

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