Peregrine Labs Yeti是一款非常好用且功能强大的专为autodesk maya用户打造的毛发插件,该插件不仅适用于各类毛发的生成,还可以快速生成皮毛、羽毛和树叶等内容,该插件提供了丰富的参数供用户选择,用户可以根据自己的需要来生成不同的毛发效果.
Peregrine Labs has released Yeti 3.0, the first major update to its fur, feathers and instancing system for Maya in three years. The update adds a new Braids geometry type for creating braided hairstyles, support for layered grooms and for scattering points onto fibres, and updates to the Graph Editor and Viewport 2.0 display.
Yeti 3.0 – Released: 16/07/2018:
Yeti 3.0 is a major release with many new exciting features, updates and bugfixes – although Maya scenes created with previous versions can be loaded we can’t guarantee the exact look of grooms will be maintained.
– A staple of many modern VFX and feature animation pipelines
A node-based, production-focused tool, Yeti has become a staple of many big VFX and animation studios‘ pipelines since its release in 2011, with recent credits including Thor: Ragnarok. The software supports renderers including 3Delight, Arnold, Clarisse, Guerilla Render, Redshift, RenderMan and V-Ray, with Foundry also now explicitly declaring it as one of the key pipline technologies it supports.
– New in Yeti 3.0: new Braids primitive, and updates to Feathers
New features in Yeti 3.0 include a self-descriptive new Braids primitive, which generates a user-customisable braid along the line of an input curve. As with Yeti’s feathers system, the system consists of a Maya node, enabling users to create a hairstyle visually, with the ability to import the result into a Yeti graph for editing or rendering. The Feathers primitive itself has also been updated, adding a new profile curve and ramp controls, plus new attributes to control the number of barbs per feather and the number of vertices per barb.
– Grooming now supports deformation layers
Yeti’s grooming system has also been updated, with the addition of Deformation Layers to the Groom nodes making it possible to layer further guides and grooms on top of a hero groom. Layers can then be re-ordered or have their weights adjusted individually, providing fine control over output.
– New options for scattering points along fibres
It is also now possible to scatter points onto fibres, providing more control over placement of snow or debris onto Yeti geometry; or even to generate fibres recursively. Both Braids and Feathers can be converted to fibres, making it possible to scatter points along these geometry types too.
– Workflow improvements to graph editing and Viewport 2.0 previews
Other changes include basic support for colour attributes when displaying Yeti systems inside Maya’s Viewport 2.0: at the minute, just diffuse colour, although more functionality is planned. The Graph Editor also gets some “highly requested updates”, including a new Auto-Layout option, full support for Undo and Redo, and the option to search all of the nodes in the editor.
Product: Peregrine Labs Yeti
Version: 3.0.0
Supported Architectures: x64
Website Home Page : http://peregrinelabs.com/
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even or newer
Dependencies: MtoA 3.0.1.1, Arnold 5.1.1.1, VRay 3.60, PRMan 21.6, 3Delight 12.0.113, Redshift 2.6.14, Clarisse 3.6
Software Prerequisites: Autodesk Maya 2018
Size: 20.4 mb
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