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NVIDIA Mental Ray for Maya 2016 to 2018 3.14.5.1 Win/Mac

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NVIDIA mental ray for Maya v3.14.5.1是一款Maya渲染器插件解决方案,无缝地集成到Autodesk Maya。凭借着多年的行业标准渲染器,现在可以直接创建。Maya 艺术家现在接收交互式窗口渲染和易于使用的全局照明实质性,基于gpu加速,除了之前的所有功能和兼容性。NVIDIA mental ray可以生成优秀的图像质量和无与伦比的现实主义。它结合了基于物理光模拟和完整的可编程性让你创建任何的视觉效果。这是一个功能丰富的、高性能的3d渲染软件,基于先进的光线跟踪技术,创造了令人难以置信的图片。

Mental ray 渲染软件能够生成画质出色且逼真度无与伦比的图像,符合长片电影制作的严格标准,让艺术家能够将先进的全局光照与完全可编程的特点相结合,从而打造出任何想象得到的视觉特效。 业内专业人士使用 mental ray 软件已有 25 年以上的历史,该软件已经在电影、视觉特效以及设计等诸多行业中成为了超逼真渲染的标准。

借助 mental ray 的可扩展能力,通过利用 mental ray 的过程式按需制作对象特性,最终的单帧中能够包含千千万万逼真的虚拟角色。 这一点可以与全局光照以及其它光线追踪特效相结合,从而实现真正的虚拟电影艺术。 原生环境光遮蔽以及最终聚集均为效率很高的工具,它们让用户无需花费很长的渲染时间即可实现自然且足以乱真的效果。 完全支持 HDR 图像以及多个帧缓冲区,从而为渲染元素与真人实景镜头的无缝结合提供了基础。


NVIDIA Mental Ray for Maya 2016 to 2018 3.14.5.1 Win

Info:
NVIDIA mental ray for Maya is a plug-in rendering solution, seamlessly integrated into Autodesk Maya®. The industry standard renderer you have counted upon for years is now available directly from those creating it. Maya artists now receive interactive viewport rendering and easy-to-use global illumination with substantial GPU-acceleration, in addition to all previous functionality and compatibility.
Features
The latest features shipping with mental ray 3.14 and integrated into Autodesk 3dsMax 2017 and Autodesk Maya 2016 include:
New Global Illumination Engine
New Global Illumination solution that is easy to use, physically accurate, and fast
New GI Next engine with full support of mental ray shaders, motion blur, depth of field, hair, volumes and particles.
Easily controlled by a single “quality” parameter.
Up to 2-4X faster than Final Gather Force GI
Over 10X faster again by adding a GPU vs. a 14-core CPU
Only geometry is loaded into GPU memory, allowing texture-heavy scenes to be GPU accelerated.
Easy to adopt for any scene set-up up to use GI by choosing the new method.

Performance Scaling
NVIDIA® mental ray® supports any number or combination of GPUs and CPUs running within the same machine, and gives you control over which are being used for rendering. Load balancing between GPUs of different sizes, types, and generations are automatic – Even older systems transform into powerful, cost effective rendering nodes by adding NVIDIA GPUs.
Performance Scaling

NVIDIA Material Definition Language
Render physically based materials in NVIDIA’s MDL format
Load MDL materials directly for use in mental ray
Freely access +1,000 materials from the NVIDIA vMaterials library for accurate starting points to your own custom needs.
MDL material capabilities vary, with many having the power and flexibility of traditional mental ray Shaders.
Supports all mental ray effects like a traditional shader
Reuse MDL materials with other MDL-compliant renderers like NVIDIA Iray

Light Importance Sampling by Default
Modern lighting setups rendered far more quickly by default
Light Importance Sampling (LIS) optimization is now enabled by default
Efficient sampling of area lights, light cards, emissive geometry, image-based lighting allows lights to be added without degrading performance
Lighting quality is achieved faster and with less noise
Very feasible to use with thousands of traditional lights
Built-in logic and heuristics apply LIS based on benefit and quality balance.


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