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Unreal Engine 4 – (Multiplayer) Steam Shooter Style Game Phase III

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Unreal Engine 4 - (Multiplayer) Steam Shooter Style Game Phase III
Video: .MP4, 1280×720 | Audio: AAC, 44kHz, 2ch | Duration: 2h 44m
Genre: eLearning | Language: English | Size: 723 MB

In phase III class, we setup the player health and we create 2 ways of displaying the health to the players, 1 in the lower left of the HUD, and in a tag above the players head in game.

We setup the weapon to deal damage to the player and kill the player. We also set the player to go into ragdoll and disable movement on player death. We convert the hitscan weapon to spawn projectiles, while leaving the ability to make hitscan weapons as well.

We also do a recap and some in-depth explanations of what we have done so far in previous phases to be more clear on how replication works in this project.

**This will be a multi phase project, phase III will be used as the core project that we will start from in phase IV to continue adding features.

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