MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 58 lectures (6h 41m) | Size: 5.74 GB
Create online multiplayer games with Unity and C# and How to create Turn Based multiplayer games
What you’ll learn:
Learn how to create an online multiplayer game using Unity and C#.
Create simple to complex scripts for multiplayer games using the C#
Gain an understanding of the game development process.
Implement best coding practices for writing maintainable code
Develop strong and transferrable problem solving skills.
Learn the client-server model of making online multiplayer games.
Learn to synchronize game played across various devices
Requirements
Before starting this course you should understand the basics of Unity. Like saving scenes, navigating the interface, create prefabs and add and modify components inside the inspector.
You should have a understanding of the basics of C#, such as creating variables, modifying those and calling functions.
Mac or PC capable of running Unity
A copy of Unity 2019 or newer
Regular internet access for Q&A and community.
Description
Learn how to create your very own production ready, online multiplayer turn based card game using Unity. We’ll be starting from basic multiplayer concepts and creating a production ready turn based online poker game together, which can be published into app stores like Google play store and Apple app store.
This course has been designed to be easily understandable to everyone, only thing which one needs to have is the basic knowledge of Unity and C# as we would be diving into intermediate programming concepts and of course an enthusiasm to learn to create your own online multiplayer games.
In the course we’ll create an online turn based multiplayer poker game but the networking principles and strategies you learn will be applicable to any kind of online game you wish. by the end of the course we would be creating an production ready game having implemented design principles to maintain large codebase and readability of our code.
At the end of this course you will be comfortable with :
Managing networked games of every genre.
Basic multiplayer principles guiding a complex game.
Tracking networked players and NPC.
Creating an in game chat system.
Creating a Leaderboard System.
Create Interactive UI’s.
Implement design principles to large codebases.
and much more concepts…
Start learning today and let me help me contribute to your game development journey.
Who this course is for:
Students interested in learning how to make multiplayer games.
People who want to create and publish their own games.
This course is for intermediate Unity users who want to create their own multiplayer games.
Experienced Game Developers.
Who this course is for
Students interested in learning how to make multiplayer games.
People who want to create and publish their own games.
This course is also for those wanting to dive deep into intermediate coding, and program multiplayer experiences using C#
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