Last updated 9/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.52 GB | Duration: 8h 42m
Learn the full sculpting and texturing process for creating this next-gen orc creature using 3ds Max and ZBrush!
What you’ll learn
Learn the complete sculpting and texturing workflow for this Orc character
Learn to use ZBrush and 3ds Max to create a fantastic character model
Learn basic presentation techniques inside of Marmoset
Requirements
3ds Max, ZBrush, and Marmoset
A working knowledge of 3ds Max and ZBrush
Description
In this course, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you some tools, tips, and workflow methods used within ZBrush. In addition, he will also be covering the rendering process within Marmoset to create a final image for this character.
About the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, Zbrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects including Zbrush, 3DS Max, Topogun, Roadkill, and many more to help students better their skillsets.
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