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Building A Side-Scroller Game In Unreal 4

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Last updated 9/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 961.88 MB | Duration: 2h 53m

Using 3ds Max and Unreal 4, we’ll take a look at building an introductory side-scrolling game!

What you’ll learn
Learn to build a side scroller with 3ds Max and UE4
Learn the overview of building geometry for your level in 3ds Max
Requirements
3ds Max
Unreal 4
Description
In this course, instructor Greg Mirles walks us through the process of building a side-scroller level using both 3ds Max and Unreal engine 4. Here he will be covering his workflow for breaking down the concept, building and texturing the meshes, and then using a side-scroller UE4 blueprint to import the meshes and build the base game functionality.
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:
Gregory Mirles is a Pittsburgh based 3D Environment Artist. He began his career working in the GIS/Simulations industry making 3D models. He worked as an associate environment artist at Schell Games as well as at Carnegie Mellon University on the Alice 3 Gallery. Currently Greg is a 3D Environment Artist at Perihelion Interactive where he is working on The Mandate – a sci-fi RPG with RTS elements, and is in charge of developing the environment art pipeline.

Overview

Section 1: Introduction to the Series and Building the Geometry

Lecture 1 Introduction

Lecture 2 Breaking Down the Concept

Lecture 3 Understanding Units

Lecture 4 Modeling the Base and Supports

Lecture 5 Modeling the Platform and Vents

Lecture 6 Modeling the Lights

Lecture 7 Modeling the Cables and Cameras

Lecture 8 Texture Planning

Lecture 9 Texturing the Platform

Lecture 10 Creating Additional Textures

Section 2: Working with Materials and Building the Level

Lecture 11 Introduction

Lecture 12 Export Preparation

Lecture 13 UE4 Setup

Lecture 14 Building our Level

Lecture 15 Introduction to Materials

Lecture 16 Building the Materials

Lecture 17 Material Functions

Lecture 18 Lighting the Level

Lecture 19 Bonus Lecture: Further Learning with 3dmotive

Beginner and Intermediate artists and designers


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