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Create Materials In 3D With Zbrush’S Polypainting

ZBrush教程 dsgsd 137浏览 0评论

Last updated 9/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.52 GB | Duration: 3h 51m

Build textures and materials as you learn to paint directly on your 3d models with ZBrush using Polypainting!

What you’ll learn
Learn to use ZBrush to master Polypainting to create materials and textures in 3d
Learn to master the ZBrush Interface to speed up your workflow
Render out texture maps to create convincing materials for your ZBrush sculpts
Requirements
Adobe Photoshop or a similar image editing software
Pixologic’s ZBrush
Description
In this series, we jump into creating textures in ZBrush using polypainting. We’ll examine the mesh and review references for the model and then we’ll do a small exploration into matcaps and colors. We’ll then begin to layer in a foundational skin tone before using the spray brush with an alpha to help create the imperfections usually found in skin. We’ll use cavity masking to help us creating some shadowing and then the spray brush again to help give our demon head a five o’clock shadow! We mock up some ideas for eye coloration before finally adding a base color to the horns to contrast with the skin of the demon! (Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Overview

Section 1: Blocking in the Base Materials

Lecture 1 Introduction to Polypainting

Lecture 2 Review of Model and References

Lecture 3 Matcaps and Masking

Lecture 4 Laying a Base Skin Colour

Lecture 5 Continued Skin Speckling

Lecture 6 Adding a Five OClock Shadow

Lecture 7 Adding Lips With Spotlight

Lecture 8 Creating Variations for Eyes

Section 2: Refining Smaller Details

Lecture 9 Introduction

Lecture 10 Adding Details to the Eyes

Lecture 11 Using Spotlight to Add Colour Base to Horns

Lecture 12 Creating Colour Details in Horns

Lecture 13 Adding in Some Wrinkle Shadows

Lecture 14 Refining the Five OClock Shadow

Lecture 15 Adding in Skin Aberrations and Patterning

Section 3: Surface Materials and Presentation

Lecture 16 Introduction

Lecture 17 Maps and Reviewing Anatomy

Lecture 18 Using Layers to Create Backscatter Base

Lecture 19 Adding Muscles Striations

Lecture 20 Adding Deeper Tissue Colours

Lecture 21 Adding Some Imperfections

Lecture 22 Creating a Quick Specular Map

Lecture 23 Bonus Lecture: Further Learning with 3dmotive

Intermediate to Advanced users who already know the basics of ZBrush,Users who want to learn 3d painting with ZBrush

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