Last updated 9/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.52 GB | Duration: 3h 51m
Build textures and materials as you learn to paint directly on your 3d models with ZBrush using Polypainting!
What you’ll learn
Learn to use ZBrush to master Polypainting to create materials and textures in 3d
Learn to master the ZBrush Interface to speed up your workflow
Render out texture maps to create convincing materials for your ZBrush sculpts
Requirements
Adobe Photoshop or a similar image editing software
Pixologic’s ZBrush
Description
In this series, we jump into creating textures in ZBrush using polypainting. We’ll examine the mesh and review references for the model and then we’ll do a small exploration into matcaps and colors. We’ll then begin to layer in a foundational skin tone before using the spray brush with an alpha to help create the imperfections usually found in skin. We’ll use cavity masking to help us creating some shadowing and then the spray brush again to help give our demon head a five o’clock shadow! We mock up some ideas for eye coloration before finally adding a base color to the horns to contrast with the skin of the demon! (Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
Overview
Section 1: Blocking in the Base Materials
Lecture 1 Introduction to Polypainting
Lecture 2 Review of Model and References
Lecture 3 Matcaps and Masking
Lecture 4 Laying a Base Skin Colour
Lecture 5 Continued Skin Speckling
Lecture 6 Adding a Five OClock Shadow
Lecture 7 Adding Lips With Spotlight
Lecture 8 Creating Variations for Eyes
Section 2: Refining Smaller Details
Lecture 9 Introduction
Lecture 10 Adding Details to the Eyes
Lecture 11 Using Spotlight to Add Colour Base to Horns
Lecture 12 Creating Colour Details in Horns
Lecture 13 Adding in Some Wrinkle Shadows
Lecture 14 Refining the Five OClock Shadow
Lecture 15 Adding in Skin Aberrations and Patterning
Section 3: Surface Materials and Presentation
Lecture 16 Introduction
Lecture 17 Maps and Reviewing Anatomy
Lecture 18 Using Layers to Create Backscatter Base
Lecture 19 Adding Muscles Striations
Lecture 20 Adding Deeper Tissue Colours
Lecture 21 Adding Some Imperfections
Lecture 22 Creating a Quick Specular Map
Lecture 23 Bonus Lecture: Further Learning with 3dmotive
Intermediate to Advanced users who already know the basics of ZBrush,Users who want to learn 3d painting with ZBrush
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