Last updated 12/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.96 GB | Duration: 5h 18m
Learn to create a PBR-Ready Game Asset from start to finish!
What you’ll learn
Create a proper low and high poly game asset
Learn to properly create textures and use baking techniques
Make an asset ready for games and film
Requirements
Autodesk’s 3ds Max
xNormal
Photoshop
Substance Painter
Marmoset Toolbag
Description
In this course we will be looking on how to create a 3d asset from start to finish using 3ds Max. We will be focusing on creating an asset that is focused for games by using the correct texture and optimization techniques. We will be going over on how to create a proper high poly and low poly in 3ds Max and then on how to uv unwrap our low poly and prepare our scene for baking our normal and AO map.
We will then export everything out of 3ds Max and we will start by baking our texture maps using xNormal. We will then go over the best settings in xNormal to minimize any baking errors – and for the errors that are left, we will go over on how to solve those by hand. Once all our textures are baked, we will start by setting up our scene in Substance Painter and we will start texturing our model. In Substance Painter, we will go over on how to use materials, fill layers, generators, and other techniques to create the final texture for our asset. We will then go into Marmoset Toolbag where we will render our final model and create a nice beauty shot of the final asset.
More about the Instructor
Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He’s been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He’s a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.
Overview
Section 1: Course Introduction and Modeling our High Poly Asset
Lecture 1 Download Course Files Here!
Lecture 2 Introduction to the Course
Lecture 3 Creating the base of the model
Lecture 4 Converting the Base to High Poly
Lecture 5 Creating Add-ons for the Base
Lecture 6 Creating the Joints
Lecture 7 Creating the Top of the Model
Lecture 8 Creating the End Grip
Lecture 9 Applying the Finishing Touches
Section 2: Building our Low Poly asset and UV Unwrapping
Lecture 10 Introduction
Lecture 11 Converting High Poly to Low Poly
Lecture 12 Converting High Poly to Low Poly Continued
Lecture 13 UV Unwrapping the Mesh
Lecture 14 UV Unwrapping the Mesh Continued
Lecture 15 Finish UV Unwrapping
Lecture 16 Placing the UVs
Section 3: Creating Textures and Materials for our Asset
Lecture 17 Introduction
Lecture 18 Preparing Model for Baking
Lecture 19 Baking Texture Maps
Lecture 20 Preparing normal detail in Substance Painter
Lecture 21 Finishing the Base Colors and Dirt
Lecture 22 Applying the Small Details
Lecture 23 Finishing the Texture and Posing
Lecture 24 Adding the Final Details, Presentation, and Course Conclusion
Lecture 25 Bonus Lecture: Further Learning with 3dmotive
Students and intermediate artists should take this course in order to learn the up-to-date industry standard methods for creating 3d assets.
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