Last updated 7/2017
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.27 GB | Duration: 5h 13m
Use Substance to create the shaders needed for a winter environment in Unreal 4
What you’ll learn
Setup Shaders with Displacement in Unreal
Create Snow Textures in Substance Designer
Merge Maps in Substance Designer
Requirements
Students will need access to Substance Designer and Unreal Engine
Adobe Photoshop or a similar image editing program
Description
In Winter Shaders in Substance, we will be walking through the workflow of creating various snow textures in Substance Designer. To start, we will be hopping on the internet to grab some reference to guide us towards the final result. From there we will be jumping right into Substance Designer and begin building our first graph and build multiple sub-graphs as well. This will allow us to have a better grasp behind how each graph will be constructed.
Once we have our initial graph completed, we will export the maps and setup a basic shader in the Unreal Engine. Next, we will begin the process of building the graph for our second snow texture. With that graph complete, we will repeat the process of exporting and importing from Substance Designer to Unreal as we start the building of our environment materials. To wrap things up, we will build out our environment set and add some simple assets to help populate the landscape before creating our final renders.
More about the Instructor
Philipp Schmidt graduated as a 3D Artist from Germany, and has worked as a freelance Artist on numerous unannounced projects and at Crytek on “The Climb”. In addition, he has always had a passion for 3D Art and Environments, and he enjoys sharing his knowledge with those who are as eager to learn as he is.
Overview
Section 1: Intro to the Basic Shader Setup
Lecture 1 Download Source Files Here!
Lecture 2 Intro
Lecture 3 Snow References and Substance Tour
Lecture 4 Creating the Base Soft Snow
Lecture 5 Creating additional Snow Details
Lecture 6 Creating the main Puffy Snow
Lecture 7 Creating the Final Puffy Snow
Lecture 8 Creating the Base Rough Snow
Lecture 9 Creating the Final Rough Snow
Lecture 10 Creating the Final Outputs
Lecture 11 Testing in Unreal
Section 2: Detailing and Refining the Shader
Lecture 12 Intro
Lecture 13 Looking for References and Setup
Lecture 14 Creating the Base Wave
Lecture 15 Warping the Base Wave
Lecture 16 Adding Noise to the Shape
Lecture 17 Blending Noise together
Lecture 18 Building the Assembly Road
Lecture 19 Adding Detail to the Snow
Lecture 20 Blending the Snowball Effect in
Lecture 21 Creating the Snowflake
Lecture 22 Adding Surface Detail and Blending
Lecture 23 Finishing the Height map
Lecture 24 Creating the Albedo
Lecture 25 Exporting to Unreal
Section 3: Setting up the Shader in Unreal
Lecture 26 Intro
Lecture 27 Merging Maps
Lecture 28 Setting up Unreal Engine
Lecture 29 Creating the Basic Shader
Lecture 30 Setting up the Base Color Input
Lecture 31 Connecting and commenting Shader Inputs
Lecture 32 Adding the Base Tesselation to the Shader
Lecture 33 Applying the Shader to the Landscape
Lecture 34 Adding some Basic Foliage
Lecture 35 Bonus Lecture: Further Learning with 3dmotive
Anyone interested in Environment and Texture art,Intermediate Substance Design users who want to expand their knowledge of the software,Students who want to learn setting up Substance Shaders in Unreal
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