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Build A Coaster Cart Game Asset In Maya With Substance

Maya教程 dsgsd 148浏览 0评论

Last updated 12/2017
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.22 GB | Duration: 4h 23m

Create complex shaders and materials for games and film with Substance!

What you’ll learn
Create high quality textures for props or characters.
Use multiple approaches for creating believable materials using base materials from Substance Painter 2 or by manually making them from fill layers.
Use Marmoset Toolbag 3 to create detailed lighting and utilize post effects to make Portfolio ready screenshots of their props.
Requirements
Basic knowledge of Maya
Basic knowledge of Substance Painter 2
Basic knowledge of Marmoset Toolbag
Description
In this course students will learn how to use Substance Painter 2 and multiple approaches for creating details for texturing. Students will learn how to heavily leverage multiple masking techniques to create believable dirt, grunge, and wear in your textures. Students will learn how to prep images in Photoshop for use in Substance Painter 2’s projection tool for graffiti or labels. We will also look at how to reimport updated meshes and how Substance Painter 2 handles modifying a mesh mid texturing process. In this course we will take a look at how to utilize Substance Painters default alphas and procedural textures to paint complex and unique masks for grunge and damage. Once our texture is completed we do a brief overview of Marmoset Toolbag 3 and how to get the most out of the real-time rendering software. Students will learn how to use Marmoset Toolbag 3’s lighting to get the most out of their texture work and have a portfolio ready screenshot.
More about the Instructor
Morrissey Alexander is a Graduate of the Art Institue of California and is a Freelance 3D Artist. He’s been doing freelance 3D work ranging from mobile game prop development to Product Design for advertising for the last 3 Years. He specializes in creating realistic 3D props and environments for games.

Overview

Section 1: Asset Modeling and UVs

Lecture 1 Download Source files here!

Lecture 2 Introduction

Lecture 3 Intro to Maya Modeling Techniques

Lecture 4 Starting the Blockout

Lecture 5 Blocking out Large Shapes

Lecture 6 Refining Forms

Lecture 7 Refining Bottom and Top Sections

Lecture 8 Refining Interior

Lecture 9 Building Handles

Lecture 10 Modeling the Bumper and Wheels

Lecture 11 Adding Support Loops Upresing

Lecture 12 Headlights, Seat and Padding

Lecture 13 Bevels and UV’ing High Res

Lecture 14 Packing UVs

Section 2: Texturing and Materials

Lecture 15 Getting Started

Lecture 16 Intro Materials and Fill Layers

Lecture 17 Base Materials and Masking

Lecture 18 Mask Generators for Edge Wear and Dirt

Lecture 19 Using Projections

Lecture 20 Projecting Graffiti and Labels

Lecture 21 Modifying Mesh UVs, Adding Wear and Dirt

Lecture 22 Adding Wear and Dirt Graffiti Signs

Lecture 23 Intro to Marmoset Toolbag 3

Lecture 24 Fine Tuning Materials, Specular and Gloss

Lecture 25 Painting Complex Grunge Masks

Lecture 26 Rendering and Post Effects in Marmoset Toolbag 3

Lecture 27 Bonus Lecture: Further Learning with 3dmotive

Any student interested in learning how to create highly detailed textures using substance Painter 2.

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