Last updated 6/2020
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.60 GB | Duration: 4h 19m
Create a Procedural Skate Ramp with Houdini 18, Mixer 2020, Unity and Unreal!
Create a Procedural Skate Ramp with Houdini 18, Mixer 2020, Unity and Unreal!
What you’ll learn
Learn how to model Procedural Props with Houdini 18
Learn how to use the Free 3D Painter, Mixer 2020
Learn how to Bake Textures using Houdini 18
Learn how to set up your Props in Unity and Unreal
Requirements
Basic Knowledge of Houdini Interface
Basic Knowledge of Unity or Unreal Interface
Installed the Mixer 2020 Application
Description
Throughout this mini course we will learn to build a procedural prop with Houdini 18 and look at a bunch of techniques that help us procedurally model and generate uvs. We then will wrap everything up into a Digital Asset so we can make unlimited variations of our Ramp model and prep them for texturing in Mixer 2020.Once we bake and export everything out from Houdini, we will then learn how to use Mixer 2020 from the ground up. We will learn to create clean texture layers, place decals, and apply imperfections elements to our ramp model in Mixer 2020. Once we are finished with our Ramp model we will then get it into Unity and Unreal and get it set up with materials and lighting.By the end of the course you will have a solid understanding of modeling procedurally with Houdini 18 and how to use Mixer 2020 for texturing.
Overview
Section 1: Getting Set Up!
Lecture 1 Section Introduction
Lecture 2 Requirements for this Course
Lecture 3 Creating a Houdini Project
Lecture 4 Creating a Unity Project
Lecture 5 Creating an Unreal Project
Lecture 6 Section Conclusion
Section 2: Houdini Basics – User Interface
Lecture 7 Section Introduction
Lecture 8 Houdini User Interface – Main Menu
Lecture 9 Houdini User Interface – Shelves
Lecture 10 Houdini User Interface – Scene View
Lecture 11 Houdini User Interface – Scene View Configurations
Lecture 12 Houdini User Interface – Toolbox
Lecture 13 Houdini User Interface – Operation Toolbar
Lecture 14 Houdini User Interface – Display Options
Lecture 15 Houdini User Interface – Network Editor
Lecture 16 Houdini User Interface – Parameter Editor
Lecture 17 Houdini User Interface – The Playbar
Lecture 18 Houdini User Interface – Cook Controls
Lecture 19 Houdini User Interface – Customizing your Desktop
Lecture 20 Installing the Side FX Labs Toolkit
Lecture 21 Creating Houdini Projects
Lecture 22 Houdini Contexts
Lecture 23 Section Conclusion
Section 3: Creating the Ramp
Lecture 24 Section Introduction
Lecture 25 Building the Initial Ramp Angle
Lecture 26 Building the Ramp Geo
Lecture 27 Building the Coping
Lecture 28 Building the Deck
Lecture 29 Building the Railing
Lecture 30 Section Conclusion
Section 4: Exporting and Baking
Lecture 31 Section Introduction
Lecture 32 Creating the High Resolution Mesh
Lecture 33 Assigning Color ID’s
Lecture 34 Baking our Maps
Lecture 35 Exporting the Game Mesh
Lecture 36 Section Conclusion
Section 5: Texturing the Ramp
Lecture 37 Section Introduction
Lecture 38 Getting Familiar with Mixer 2020
Lecture 39 Creating the Wood Layer
Lecture 40 Creating the Metal Layer
Lecture 41 Adding Decals
Lecture 42 Creating the Dust Layer
Lecture 43 Saving Smart Materials
Lecture 44 Exporting our Textures
Lecture 45 Section Conclusion
Section 6: Importing into Unity & Unreal
Lecture 46 Section Introduction
Lecture 47 Import into Unity
Lecture 48 Import into Unreal
Lecture 49 Section Conclusion
Beginner Houdini users who would like to learn more about Procedural Modeling,Individuals who want to learn how to use Mixer 2020,Artists who want to add Procedural Modeling to their Skill Sets
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