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Introduction To The Animation Workflow In Maya For Games

Maya教程 dsgsd 147浏览 0评论

Last updated 9/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.42 GB | Duration: 3h 35m

Learn the core fundamentals of animation in Maya – from the basic principles, to animating a rigged character!

What you’ll learn
Learn the best practices for creating key frame animations
Learn the basic workflow of animation inside of Maya
Learn how to add basic animations to a character
Requirements
Autodesk’s Maya
Description
Inside of Maya, learn the best practices for creating key frame animations, animating on a path, and editing your animations and utilizing layers. You’ll learn by example as we create our animations on a fully rigged character, and the process is presented from initial concept to key poses and final animation polish.

More about the Instructor:
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

Overview

Section 1: Introduction to the Basics

Lecture 1 Introduction

Lecture 2 User Interface

Lecture 3 Animating a Ball Bounce

Lecture 4 Timeslider Animation Editing

Lecture 5 Dopesheet Editor

Lecture 6 Graph Editor

Lecture 7 Editable Motion Trails

Lecture 8 Attaching to Motion Path

Lecture 9 Deforming along Motion Path

Lecture 10 Animation Layers

Section 2: Working with Character animation

Lecture 11 Animation Layers for Characters

Lecture 12 Baking Animation

Lecture 13 Planning an Animation

Lecture 14 Using Reference for Posing

Lecture 15 Character Controls

Lecture 16 Key and Breakdown Posing

Lecture 17 Splining Part 1

Lecture 18 Splining Part 2

Lecture 19 Animating Cloth

Lecture 20 Professional Advice and Closing

Lecture 21 Bonus Lecture: Further Learning with 3dmotive

Beginners to the world of 3d Animation,Anyone looking to streamline their animation workflow in Maya


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