Last updated 9/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.43 GB | Duration: 6h 58m
Learn the complete pipeline – from start to presentation – creating an Orc bust using ZBrush, 3ds Max, and Photoshop!
What you’ll learn
Learn the basics of ZBrush sculpting as it applies to characters
Take a rough blockout of an Orc head and sculpt tons of details into it
Learn the basics of baking maps and texturing using ZBrush and 3ds Max.
Requirements
3ds Max (Maya will suffice), ZBrush, and Photoshop
Description
Stephen Wells covers his process of sculpting, poly painting, and baking normal maps step-by-step for this Next-Gen Orc Head model. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process and become more familiar with the ZBrush interface and the use of its more powerful features. We’ll start with the very basic level of the orc head, then get it ready for sculpting in ZBrush, and really lay down the details as we flesh the character head out. You’ll learn a very thorough pipeline for creating a great looking asset! More about the Instructor: Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, Zbrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects including Zbrush, 3DS Max, Topogun, Roadkill, and many more to help students better their skillsets.
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