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Modeling And Texturing Foliage For Games In 3Ds Max & Unreal

3dsMax教程 dsgsd 216浏览 0评论

Last updated 9/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.73 GB | Duration: 4h 31m

Learn to model and texture trees and foliage using 3ds Max – and set up Master Foliage materials in the UDK game engine!

What you’ll learn
Learn the basics of creating grass, brush, and trees for use in games from start to finish
Learn to implement foliage properly into UDK and make it come alive
Learn how to create master shaders for similar types of assets
Learn to model and texture foliage of different types
Requirements
3ds Max, the latest version of UDK, Photoshop
Description

This in-depth tutorial covers everything you need to know about creating foliage! We’ll show how to make realistic looking grass, branches, and a full tree from the ground up! Then, we’ll head into UDK and setup a master shader with parameters that can be easily tweaked, as well as make your leaves and grass move in the wind! If you’ve ever wanted to master the ins-and-outs of creating foliage for your games, this is the course for you!

About the Instructor
Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.

Overview

Section 1: Modeling and Texturing Trees and Foliage in 3ds Max

Lecture 1 Introduction

Lecture 2 Importing Textures

Lecture 3 Material and Baking of Grass

Lecture 4 Texturing the Grass

Lecture 5 Creating a Low Poly Grass Plane

Lecture 6 Arranging Grass Patches

Lecture 7 Introducing Tree Branches

Lecture 8 Making the Tree Branch

Lecture 9 Creating High Poly Leaves

Lecture 10 Arranging the Leaves on the Branch

Lecture 11 Materials and Baking of a Branch

Lecture 12 Texturing the Branch

Lecture 13 Intro to Creating a Tree

Lecture 14 Making a Tree Trunk

Lecture 15 Adding Branch Geo to the Trunk

Lecture 16 Creating Leaf Groups

Lecture 17 Making the Tree Canopy

Lecture 18 Optimizing and Leaf Normals

Section 2: Working with Foliage and Materials in UDK

Lecture 19 Introduction to Foliage in UDK

Lecture 20 Importing and Starting the Master Material

Lecture 21 Master Material Specular Highlights

Lecture 22 Adding Parameters to the Material

Lecture 23 Tweaking Foliage in a Scene

Lecture 24 Adding Wind to Foliage

Lecture 25 Foliage Conclusion

Lecture 26 Bonus Lecture: Further Learning with 3dmotive

Beginners to Intermediate game artists looking to master the art of modeling and texturing foliage,Intermediate 3ds Max users


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