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Retro Robot: 3D Game Art From Concept To Render

Blender教程 dsgsd 146浏览 0评论

Last updated 3/2021
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.40 GB | Duration: 5h 39m

Using Blender 2.9 and Substance Painter

Using Blender 2.9 and Substance Painter

What you’ll learn
Modeling hard surface character from concept art
Converting low poly mesh to high poly mesh
Baking high poly mesh to low poly mesh
Photoreal texturing of hard surface character
Rigging and setting up a dynamic character pose
Cinematic photo studio lighting and rendering
Requirements
Basic knowledge of Blender and Substance Painter will help but not strictly necessary
Latest copy of Blender as well as access to or free trial of Substance
Description
When it comes to most 3D art, it all begins with a piece of concept art. Something you drew up yourself, a piece of art you found online, or perhaps one given to you at work. In this project-based course, we’ll be starting with a simple shaded drawing of a retro sci-fi themed robot. With the concept art at hand, you’ll begin interpreting and translating it to 3D as faithfully as you can. Then add additional details to fill in the gaps left by the concept art. Choose your own materials and colors, decals and weathering effects to bring the 3D art closer to life. Hook it up to a simple rig and give a dramatic pose, then top it off with equality dramatic lighting. Finally, render out the final image. By the end of this project, you’ll have brought a flat 2D concept art to life as a fully realized 3D art.In order to help you accomplish all of that, this course will guide you through the following major steps: Modeling hard surface character from concept artConverting low poly mesh to high poly meshBaking high poly mesh to low poly meshPhotoreal texturing of hard surface characterRigging and setting up a dynamic character poseCinematic photo studio lighting and renderingThe tools we’ll be using are:Blender 2.9Substance PainterA summary of the skills you’ll end up with after the course:Ability to translate concept art to 3DKnowledge of photoreal texturing techniquesHow to pose and light characters for beautiful renders

Overview

Section 1: Introduction

Lecture 1 Introduction and Overview

Section 2: Modeling – Blender

Lecture 2 Lesson 1 – Rough Block In

Lecture 3 Lesson 2 – Refining Head and Torso

Lecture 4 Lesson 3 – Refining Arms

Lecture 5 Lesson 4 – Refining Legs

Lecture 6 Lesson 5 – Refining Claw Hands

Lecture 7 Lesson 6 – Additional Geometry

Lecture 8 Lesson 7 – Modeling Antennae

Lecture 9 Lesson 8 – Cleaning Up Geometry

Lecture 10 Lesson 9 – Marking Seams Pt. 1

Lecture 11 Lesson 10 – Marking Seams Pt. 2

Lecture 12 Lesson 11 – Organizing Geometry

Lecture 13 Lesson 12 – Convert to High Poly Pt. 1

Lecture 14 Lesson 13 – Convert to High Poly Pt. 2

Lecture 15 Lesson 14 – Prepare for Export

Section 3: Texturing – Substance Painter

Lecture 16 Lesson 15 – Baking High to Low

Lecture 17 Lesson 16 – Setting Primary Materials

Lecture 18 Lesson 17 – Setting Secondary Materials

Lecture 19 Lesson 18 – Adjusting Base Materials

Lecture 20 Lesson 19 – Height Painting the Head Pt. 1

Lecture 21 Lesson 20 – Height Painting the Head Pt. 2

Lecture 22 Lesson 21 – Height Painting the Head Pt. 3

Lecture 23 Lesson 22 – Height Painting the Torso Pt. 1

Lecture 24 Lesson 23 – Height Painting the Torso Pt. 2

Lecture 25 Lesson 24 – Height Pattern for Limbs

Lecture 26 Lesson 25 – Height Painting the Hands and Feet

Lecture 27 Lesson 26 – Applying AO on the Head

Lecture 28 Lesson 27 – Applying AO on the Limbs

Lecture 29 Lesson 28 – Painting Emissive Eyes

Lecture 30 Lesson 29 – Stamping Decals

Lecture 31 Lesson 30 – Procedural Weathering Effects

Lecture 32 Lesson 31 – Painting In Scratches

Lecture 33 Lesson 32 – Painting Additional Grunge and Exporting

Section 4: Rendering – Blender

Lecture 34 Lesson 33 – Setting Up Shader

Lecture 35 Lesson 34 – Reorganizing Mesh

Lecture 36 Lesson 35 – Creating the Skeleton

Lecture 37 Lesson 36 – Limb Geo Adjustments

Lecture 38 Lesson 37 – Weight Painting the Torso

Lecture 39 Lesson 38 – Additional Weight Painting and IK

Lecture 40 Lesson 39 – Posing the Character

Lecture 41 Lesson 40 – Simple Background and Lighting

Lecture 42 Lesson 41 – Finish Lighting and Render Image

3D artists who want to create something with a retro sci-fi theme,Substance Painter users who want to texture hard surface characters

 

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