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Blender: Create 3D Game Assets

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Blender: Create 3D Game Assets

Last updated 11/2020
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.22 GB | Duration: 9h 39m

Create your own 3D game models with fun and ease

What you’ll learn
AAA 3D game asset pipeline
Searching for the right reference material
3D Modeling
Texturing
UV Unwrapping
Creating a high-poly 3D model
Creating a low-poly 3D model
Bake all the high-poly details on top of the low-poly 3D model
Requirements
Have Blender installed
Have Substance painter installed
Description
Creating 3D game assets is the main focus of this course.In chapter 1 You can sit back and listen to the introduction to understand the mechanics behind the 3D pipeline.In chapter 2 You will apply everything you have learned in chapter 1. While creating the barrel you will learn simple but effective modeling techniques in blender. In Substance painter you will be able to create realistic looking materials with ease.In chapter 3 We go deeper into the creation of the model. creating more challenging shapes so your models will look more realistic and creating materials from scratch. This way you can start thinking about materials in a different light and start looking for ways to create textures and materials you never had thought about before.Chapter 4+5 Are made for each-other. With the creation of the chair, you will get an understanding about shapes and recreating more intricate models. Now that our chair model is done you will learn how to reuse certain parts of the model so we safe loads of time and create a ”set” of models that look good together.FREE UPDATE!!!chapter 6+7 and chapter Extra’s are new updates just for you!Chapter 6+7 Are designed to speed up your process and create multiple 3D models from the same kind with a different look.Chapter Extra’s Covers topics that will heighten your production speed and quality, but are better served separate so you can find them back.

Overview

Lecture 1 1.1 Introduction

Lecture 2 1.2 Search for reference images

Lecture 3 1.3 Main shapes

Lecture 4 1.4 Highpoly and lowpoly explanation

Lecture 5 1.5 UV unwrapping

Lecture 6 1.6 Texture maps

Lecture 7 1.7 Baking

Lecture 8 1.8 Import into game engine

Section 1: barrel

Lecture 9 2.1 Barrel: Reference images

Lecture 10 2.2 Barrel: Blockout

Lecture 11 2.3 Barrel: Blockout lid

Lecture 12 2.4 Barrel: Highpoly

Lecture 13 2.5 Barrel: Lowpoly

Lecture 14 2.6 Barrel: UV Unwrapping

Lecture 15 2.7 Barrel: Baking

Lecture 16 2.8 Barrel: Materials

Lecture 17 2.9 Barrel: Unity

Section 2: Cardboard box

Lecture 18 3.1 Cardboard box: Introduction

Lecture 19 3.2 Cardboard box: Modelling

Lecture 20 3.3 Cardboard box: Modelling part 2

Lecture 21 3.4 Cardboard box: Lowpoly

Lecture 22 3.5 Cardboard box: UV unwrap

Lecture 23 3.6 Cardboard box: Baking

Lecture 24 3.7 Cardboard box: Base color

Lecture 25 3.8 Cardboard box: Roughness

Lecture 26 3.9 Cardboard box: Corrugated stripes

Lecture 27 3.10 Cardboard box: Dirt

Lecture 28 3.11 Cardboard box: Watermarks

Lecture 29 3.12 Cardboard box: Decals

Lecture 30 3.13 Cardboard box: Height detail

Lecture 31 3.14 Cardboard box: Cardboard side

Lecture 32 3.15 Cardboard box: Unity

Section 3: Chair

Lecture 33 4.1 Chair: Introduction

Lecture 34 4.2 Chair: Shapes

Lecture 35 4.3 Chair: Blockout frame

Lecture 36 4.4 Chair: Wood backplate

Lecture 37 4.5 Chair: Wood seat

Lecture 38 4.6 Chair: Finish frame

Lecture 39 4.7 Chair: Lowpoly

Lecture 40 4.8 Chair: UV unwrap

Lecture 41 4.9 Chair: Baking

Lecture 42 4.10 Chair: Fixing model

Lecture 43 4.11 Chair: Materials

Section 4: Desk

Lecture 44 5.1 Desk: Blockout

Lecture 45 5.2 Desk: Highpoly

Lecture 46 5.3 Desk: Highpoly part 2

Lecture 47 5.4 Desk: Lowpoly

Lecture 48 5.5 Desk: Lowpoly part 2

Lecture 49 5.6 Desk: UV unwrapping

Lecture 50 5.7 Desk: Materials

Section 5: Concrete barrier

Lecture 51 6.1 Concrete barrier: Important notes

Lecture 52 6.2 Concrete barrier: Introduction

Lecture 53 6.3 Concrete barrier: Blockout

Lecture 54 6.4 Concrete barrier: Boolean

Lecture 55 6.5 Concrete barrier: Sculpt ready

Lecture 56 6.6 Concrete barrier: : Materialize

Lecture 57 6.7 Concrete barrier: Sculpting

Lecture 58 6.8 Concrete barrier: Lowpoly

Lecture 59 6.9 Concrete barrier: UV unwrap

Lecture 60 6.10 Concrete barrier: Rebars

Lecture 61 6.11 Concrete barrier: Finish highpoly

Lecture 62 6.12 Concrete barrier: Baking

Lecture 63 6.13 Concrete barrier: Materials

Lecture 64 6.14 Concrete barrier: Materials part2

Section 6: Damaged Concrete barrier

Lecture 65 7.1 Damaged concrete barrier: Sculpt+frame

Lecture 66 7.2 Damaged concrete barrier: Highpoly rebar part2

Lecture 67 7.3 Damaged concrete barrier: Highpoly broken rebars

Lecture 68 7.4 Damaged concrete barrier: Lowpoly rebars

Lecture 69 7.5 Damaged concrete barrier: Lowpoly

Lecture 70 7.6 Damaged concrete barrier: UV+Export

Lecture 71 7.7 Damaged concrete barrier: Baking

Lecture 72 7.8 Damaged concrete barrier: Materials

Section 7: Extra’s

Lecture 73 Create your own decals

Lecture 74 Create a weld brush

Anyone who wants to learn how to use Blender,Students that have a basic understanding of 3D,Students that are willing to learn

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