Last updated 3/2020
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.87 GB | Duration: 2h 4m
3D lighting fundamentals for product rendering, VFX, and beyond
What you’ll learn
3D Lighting
Photorealistic Rendering
Lighting Theory
Requirements
Basic understanding of your 3D application of choice. For this course we will use Blender 2.8
Description
Light is a language. Learn the essential building blocks of that language (lighting theory) from an industry professional. See the theory put into action. Learn how to command emotion with light, and apply that toward creating compelling renders.If you are seeking a classical understanding of lighting theory, and also want to see real world application, this course is for you.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Lighting Theory
Lecture 2 Single Source Light Theory
Lecture 3 3-Point Lighting Theory
Section 3: 3D Lights
Lecture 4 “Direct” Light Sources
Lecture 5 “Indirect” Light Sources
Section 4: Practice: Product Rendering Workshop
Lecture 6 Product Rendering Workshop
Section 5: Image Based (HDRI) Lighting
Lecture 7 Introduction to Image Based (HDRI) Lighting
Lecture 8 Mixing HDRI with Traditional Lighting
Section 6: Rendering and Compositing
Lecture 9 Setting Up Render Layers in Blender 2.8
Lecture 10 Compositing Render Passes in Photoshop
Section 7: Architectural Lighting
Lecture 11 Architectural Lighting
Section 8: Sign-off
Lecture 12 Final Thoughts
3D Modelers,Product Designers,Animators,Photographers,Videographers,Content Creators,Graphic Designers
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