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Week 1 of 15 – Foundry Nuke From Zero to Hero!

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Published 8/2024
Created by Sajjad Aradfar
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 24 Lectures ( 3h 27m ) | Size: 1.92 GB

Full Nuke Training Course From Fundamental to Advanced Levels with an Emphasis on Major VFX Companies Workflow

What you’ll learn:
Nuke’s User Interface
Good compositing habits, compositing workflow and hierarchy, script organization
Concepts and techniques for digital compositing
Image formats / resolutions / colors
Mastering Foundry Nuke from Fundamentals to The Top Levels
Building Advanced Compositing Skills
Enhancing Workflow Efficiency
Preparing for Industry Standards

Requirements:
No Experience Is Needed. You Just Need To Love Film Compositing And I Will Explain Everything From Zero To Hero

Description:
Week 1 of 15 – Foundry Nuke From Zero to Hero! is the first course out of 15 in the zero to hero series by Sajjad Aradfar, designed to help you become a professional compositor.This Nuke visual effects training course will take you through the fundamental concepts of VFX Compositing in Nuke, and how to learn the user interface. also, you will learn the steps of getting started working for major VFX companies. By the end of this mega course, you will successfully be able to do film compositing and stand as an experienced Nuke Artist.Throughout this week we will dive deep into several key topics that are essential in the world of VFX. Workflow of major VFX companies, understanding how the big players in the industry operate. Different departments, explore the various teams that collaborate to create stunning visuals, shotgun software, learn about the tools used for project management and task tracking, shows and project naming rules, your role in a VFX company, setting up the work environment in Linux, nuke workflow from receiving a shot to delivering a final product, project setup, and organization, slap comp creating.Later in the week, we will learn about Nuke in-depth, such as the Nuke user interface, viewer controls, node graph controls, and Nuke nodes. Finally, we will wrap up with the practical exercise where we create a basic script to replace a marker with other element. There will be a lot of theory you need to learn first before you can successfully composite a shot, and with anything worth learning there is a learning curve. But if you persist through you will have a great payoff and skillset at the end, and a great shot to show off that you created!Note: You will be required to download the project files if you want to follow along with this class. this course has been created with NukeX 13.2v5

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