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Advanced Bottle Modeling and Rendering in Cinema 4D and Redshift

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Polygonpen | Duration: 2:27 h | Video: H264 2560×1440 | Audio: AAC 48 kHz 2ch | 5,24 GB | Language: English

In this tutorial series, I will show you how to model a complex bottle and render it in Redshift.

We will model the bottle with a non destructive way, which will make it quite easy to change the displacement amount or bevels, so it is gonna be really flexiable.

In the render parts, I will break down my process of creating materials and light scene.

There are 4 parts

1 – Modeling ( 40 Minutes )

In this part, I will show you how to model a bottle in an effective and fast way. I will also be using deformers and selections to make the model as precise as possible, such as displacement deformers and bevel deformers.

2 – UV Unwrapping ( 25 Minutes )

In the UV unwrapping part, I will show you how to unwrap cylindrical shapes and make them ready to be textured in Photoshop.

3- Rendering( 38 Minutes )

In this part, we will start to build up the light scene and materials. Most of the materials except for the label one will be created in this part.

4 – Finalising Rendering/creating the front label ( 42 Minutes )

In this final part, I will show you how I created the label material. I will break down my process of creating layers (bump, glossy, specular, diffuse) and finalize the project by creating a new render layer ( Takes System ) to have multiple render settings, cameras, and materials in a single scene.

 Advanced Bottle Modeling and Rendering in Cinema 4D and Redshift

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