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Unreal Engine 5 Scenebuilding Crash Course

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Published 8/2024
Created by James Roha
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 7 Lectures ( 1h 40m ) | Size: 1.67 GB

Course aimed at rapidly accelerating users to high level realtime visual production in UE5

What you’ll learn:
Understand the fundamentals of visual production in UE5
Identify where to find and how to use high quality digital assets for creative production
Introduced to the connection between technical and creative production
Complete an original sample 3D scene in Unreal Engine 5

Requirements:
Unreal Engine 5 ready hardware (having recommended system requirements)
This tutorial uses Midjourney to source scene inspiration. While highly recommended, this could be circumvented by using other artwork or inspiration.

Description:
This short/ intensive 3 part scene building crash course is aimed at rapidly accelerating users to high level real time visual production in UE5. While this video series showcases the full process of a scene build, the intent is to help empower viewers to generate their own content with the tools, even moving beyond initial inspiration images. I highly recommend that you take ownership of your process rather than trying to replicate exactly what I or a generative ai produce.This course uses Midjourney as a starting point for inspiration, but any imagery can be used as a baseline for the scene building process. Developed over years of teaching Unreal Engine in university courses, James Roha worked to streamline and accelerate the process of learning UE5.Part 1 is about getting started with Unreal Engine 5 // preparing for building scenes by collecting inspiration and free assets from various sources. For learning this process I recommend using Midjourney to generate a scene target for yourself. MJ runs via Discord and uses a database of images via generative AI to create 2D images.Part 2 is about getting your virtual hands dirty in digital worldbuilding. This video showcases the bulk of the process. You may want to watch through first to see the flow before going through the motions yourself. The scene created in the video took me about 1.5 hours (with a little more time at the front to collect and import 3D assets) // I’ve sped up chunks of the process to make the video better for viewing.Part 3 is about finalizing your shot and exporting high quality screenshots. This section will showcase some final adjustments to lighting and cameras as well as introduce the movie render queue.

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