Published 8/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.34 GB | Duration: 5h 4m
Learn to Build Gravity Systems, Dynamic Particle FX, and Interactive Boid Simulations with Geometry Nodes in Blender 4.2
Learn to Build Gravity Systems, Dynamic Particle FX, and Interactive Boid Simulations with Geometry Nodes in Blender 4.2
What you’ll learn
Create epic simulations with Geometry Nodes that run smooth, no matter the frame rate.
Master gravity systems and make particles dance like a pro.
Develop boid behaviours for swarms that act like they’ve got a brain.
Build killer particle effects to morph objects or simulate fireworks.
Trigger simulations with slick Boolean logic for smarter setups.
Optimise your node trees like a boss for faster, cleaner workflows.
Design interactive simulations that respond to their environment.
Switch between frame rates without breaking a sweat in your simulations.
Requirements
Blender 4.2 LTS.
Some knowledge of Blender’s interface & node based workflows would be helpful.
Particles & some simulations can be slow to process, so a PC that meets Blender’s recommended Specs is an advantage.
Description
Ready to level up your Blender skills? Our new Simulation Nodes course is your ticket. We’ll help you go beyond basics and dive into Geometry Nodes. It’s where the magic happens.In this course, you’ll make simulations that work flawlessly, no matter the frame rate. Switch between 30 FPS and 60 FPS without a hitch. Smooth and seamless, just the way you want it.We’ll teach you how to create everything from gravity systems to particle effects. You’ll even get into boid behaviour—think insects that interact with their environment in a realistic way.Get ready to make fireworks explode like never before. Morph objects with particle effects and trigger simulations to start or stop with advanced Boolean math. Don’t worry, we’ll keep it easy!If Blender’s regular physics feel limiting, this course is for you. We’ll guide you to a node-based workflow that’s more intuitive and customisable. Say goodbye to clunky systems.Geometry Nodes are your cheat codes to non-destructive workflows. They update automatically with scene changes, so you never have to start from scratch. It’s all about working smarter.This course is perfect if you know your way around Blender and have dabbled with nodes. By the end, you’ll be creating simulations that’ll make others wonder how you did it.All you need is Blender 4.2 LTS and some basic node knowledge. A decent PC helps, especially for heavier simulations. But trust us, the results will be worth it. Let’s create something awesome together!
Overview
Section 1: Introduction & Setup
Lecture 1 Downloading & Installing Blender
Lecture 2 Setting Up Blender
Lecture 3 Community & Support
Section 2: Geometry Node Basics
Lecture 4 The Simulation Zone & The Spreadsheet
Lecture 5 Indexes & Selection by Index
Lecture 6 Boolean Math
Lecture 7 Vectors
Lecture 8 Random Values
Lecture 9 Instances
Section 3: Text Morph Effect
Lecture 10 Creating Volume Objects
Lecture 11 Creating a Number Node Group
Lecture 12 Mesh to Points & Back Again
Lecture 13 The Simulation Zone
Lecture 14 Storing Named Attributes
Lecture 15 Setting an Initial Velocity
Lecture 16 Ending the Morph
Lecture 17 Framerate Independence
Lecture 18 Skipping a Simulation Zone
Lecture 19 Multiple Simulation Zones
Lecture 20 Bypassing Simulation Zones
Lecture 21 Number Morph Node Group
Lecture 22 Simplifying the Node Tree
Lecture 23 Exploding the One
Lecture 24 Debugging the Simulation
Lecture 25 Fixing the Simulation
Lecture 26 Creating a Material
Lecture 27 Lighting
Lecture 28 Compositing
Lecture 29 Final Render Settings
Lecture 30 Converting the Image Sequence into a Video
Lecture 31 Text Morph – Project Wrap-Up
Section 4: Fireworks
Lecture 32 Blender 4.2 LTS
Lecture 33 Setting Up Blender 4.2
Lecture 34 Project Start Scene
Lecture 35 Setting Intial Direction
Lecture 36 Setting Intial Velocity
Lecture 37 Creating Gravity
Lecture 38 Planning the Explosion
Lecture 39 Spawning the Correct Points
Lecture 40 Setting New Velocities
Lecture 41 Tidying the Node Tree
Lecture 42 Instancing Primary Particles
Want to use use Geometry Nodes in your animations & VFX workflows? This course is perfect for you!,Want to create simulations using an intuitive node-based workflow? We’ve got you!
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