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Dixxl Tuxxs – Real-Time Environment Materials and Textures in UDK UDK实时环境的材质和纹理教程

教程/Tutorials dsgsd 245浏览 0评论

在这UDK教程中,我们将了解如何创建一个小的环境,重点学习材料和纹理。 

实时游戏引擎,虚幻引擎,权力很多现代游戏。 通过了解和操纵UDK中的材质和着色艺术家可以创建独特而先进的游戏世界和人物,同时也简化开发这些资产。 

纵观这些经验教训中,我们将讨论使用UDK中创建一个沙漠挖掘现场,包括技术可以应用到自己的工作今天的材质和纹理的发展。

 

使用软件:UDK(2012-10),Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4

时长:3小时1分  格式:MP4高清


 

Dixxl Tuxxs – Real-Time Environment Materials and Textures in UDK | 2.11GB

Duration: 3h 01m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 32KHz 2ch

Genre: eLearning | Level: Advanced | Language: English

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Software used
UDK(2012-10),Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4
 
What you will learn
In this UDK tutorial we will learn about how to create a small environment focusing on learning materials and textures.

The real-time gaming engine, Unreal Engine, powers many modern day games. By understanding and manipulating materials and shaders in UDK an artist can create unique and advanced game worlds and characters while also streamlining the development of these assets. 

Throughout these lessons we will discuss material and texture development used to create a desert dig site in UDK, including techniques you can apply to your own work today.

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