Catacomb Sculpting Volume 3
Duration 1h 10m | MP4 | aac, 16KHz, mono | h264, yuv420p, 1280×720, 15 fps | 1.95 GB
Genre: eLearning | Project Files Included | English
In this series, Emiel Sleegers is going to be covering how to sculpt and build a catacomb environment using Maya and ZBrush. For starters he will be creating and unwrapping some base meshes within Maya, and from there he will be taking said meshes into ZBrush where he will covering topics such dynamesh, additional damage sculpting, insert mesh, and more. From there, he will then export the meshes back to Maya for an optimization pass and then take everything into Marmoset Toolbag for rendering.
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