Published 09/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 68 lectures (12h 9m) | Size: 7.6 GB
Craft amazing gameplay experiences by mastering Blueprint Scripting in the Unreal Engine
What you’ll learn
How to setup a project in Unreal
How to create various Blueprint Types
How to navigate the Blueprint Editor
How to utilize the Event Graph inside of a Blueprint
How to utilize the Construction Script inside of a Blueprint
How to create / add / use Variables in scripts
How to create Object References in scripts
How to create / add / use Events in scripts
How to create / add / use Functions in scripts
How to create / add / use Macros in scripts
How to add / use Flow Control nodes
How to add / use Time Related nodes
How to add / use Line Trace nodes
How to add / use Actor Movement nodes
How to add / use AI Movement nodes
How to Communicate between Blueprints
How to create / setup “Framework” Blueprints
How to create Child Blueprints using Inheritance
How to Compile Blueprints
How to Debug Blueprints
How to utilize hotkeys and other productivity tips & tricks inside of Blueprints
Requirements
No programming or previous Unreal Engine experience necessary!
Description
In this game development course, you’ll learn all about Unreal Engine’s Blueprint Scripting system. This embedded set of tools inside the editor allows ANYONE to create functional gameplay using a visual, node-based approach. This course will cover all the essential concepts, skills, and language to get you started creating your own amazing gaming projects.
This course contains 100 fun-to-follow video lessons. Topics covered include how to…
Setup a Project inside the Unreal Engine
Navigate the Blueprint Editor
Use the Event Graph to add functionality to a Blueprint
Use the Construction Script to make Procedural Content
Create / add / use Events
Create / add / use Variables
Ways to Get & Set
Create Single, Array, Set, or Map Variables
Create / add / use Functions
Create Custom Functions
Create a Function Library
Create / add / use Macros
Create Custom Macros
Create a Macro Library
Create / add / use Object References
Add / use Flow Control nodes
Add / use Time Related nodes
Add / use Line Trace nodes
Add / use Actor Movement nodes
Add / use AI Movement nodes
Identify Blueprint Types
Class Blueprints
Level Blueprints
Use different Blueprint Communication methods
Casting
Direct Communication
Event Dispatchers
Blueprint Interfaces
Identify and setup the different “Framework” Blueprints in your Project Settings
Game Mode
Pawn
Player Controller
Game Instance
Use Inheritance to Create Child Class Blueprints
Compile Blueprints
Debug Blueprints
Utilize Blueprint Productivity Hacks
With the knowledge gained in these video lessons, you will have the necessary skills to start creating your OWN custom scripts for your OWN gaming projects!
Who this course is for
Beginners looking to get started creating gameplay using Unreal
Intermediates or Professionals looking for a repository of Blueprint Scripting know-how
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