Unreal 5 Materials – Part 3 VFX Materials
Info:
What you’ll learn
Understand the basic and advanced setups for building VFX materials in UE5 from scratch
Deep dive into various topics such as Combustion and Water materials with worked examples
Learn industry standard best practices for tools and workflows for VFX materials
Learn where and how we can optimise our materials for best performance in realtime
Welcome to Part 3 of my complete Unreal Engine 5 Materials Course, here on Udemy. Following on from Part 1 – Environmental Materials and Part 2 – Animated Foliage Materials with World Position Offset, this course looks at Visual Effects Materials – using Textures and Shader Math to replicate real world effects. Over the course of 8.5 hours, all broken down into bite size 10-15 min videos, we cover everything from the basics of Atmospherics, such as Light Shafts and Fog materials, to Fire and Smoke and Water and Magic.
Each chapter contains many worked examples, full of handy comments, as well as a corresponding video lecture that explains in detail what is being done and why – so you’re learning both the techniques and building up a base of background knowledge of first principal concepts, allowing you to build up your own shaders in future.
With industry standard practices from my 15 year career, including 5 years of teaching Game Art at a Masters Degree level, this course will cover various uses of Textures, Shader Maths based off UVs, Parameters, and Animation – this course will fully equip you to add some Visual Effects life into your realtime scenes in Unreal Engine 5.
Who this course is for:
Anyone wanting to learn more about advanced VFX materials in UE5
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