Published 9/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 733.92 MB | Duration: 1h 30m
Master Mobile Game Development Lifecycle using Flutter and Dart. Reverse-Engineer Trex the Famous endless runner game.
What you’ll learn
Use Flutter and Dart to write a complete 2D Game on top of the Latest (2023) Flame Engine.
Master the Game Development Cycle to learn how to successfully create your own games.
Think like a Software Architect. Go through the complete process of designing, architecting, and coding the game.
Develop a solid foundation for game design and game creation that will empower you to build your own games.
Learn how to use Object Oriented Programming practically and effectively using Design Patterns.
Achieve a higher level understanding of the Flame Game Engine API for Game Development
Requirements
This is a course for students who have some experience with Flutter and Dart and understand the basics of the Flame Engine.
Description
Welcome to the Mobile Game Development Course in which we will Reverse Engineer, Architect, and Develop a mobile version of the famous Chrome Dinosaur Game uing the Flame Game Engine with Flutter and Dart.Why Develop Mobile Games?Mobile Games are by far the largest share of Game Application revenue in the world. More than 50% of all game application development comes from Mobile games.Being able to code Mobile Games offers great potential in such a large market.Why Flame EngineThe Flame Engine is a minimalist 2D game engine that runs on top of the Flutter framework. So it is light-weight with a small footprint.This is perfect for mobile games.Advantages of The Flutter FrameworkYou work with one code base but get multiple platform deployment. Basically write once, and deploy to both iOS and Android. This is a huge advantage as it saves you time and effort.And this is great for mobile games since we do not rely on the specific OS GUI as we basically take over the screen and create our own GUI from scratch.Why Take this course?In this course we will teach you how to go through the full game development cycle and you will learn how to develop a mobile game from scratch.We will start with the game ideaWe will then reverse engineer this idea into game requirementsthey will include the game elements and the game mechanicsWe will then consider the game aestheticsWe will create a game architectureAnd then we will fully develop the game.AssumptionsWe assume that you know Flutter/Dart and have worked with it.We also assume that you have some knowledge of the Flame Engine. This could be either through an introductory course such as “Flame & Flutter with Dart : Build your First 2D Mobile Game” which is offered on Udemy or through some online tutorials.Everything in this course will be explained in detail including the code so you do not have to be an expert.What will you learn?This course will teach you not just to code the game but it will teach you the full scope of the game development cycle.The Chrome Dinosaur game is an example of a very popular game genre which is the Endless Runner Game and also known as Infinite Runner Game.Developing any game from scratch is a great exercise that will not only make you a better game developer but it will also help you master the Flame Game Engine API so that you will be able to create your own games.Reverse Engineering a Game is a very important skill for a game developer and we will look carefully at every detail of the game mechanics and the game elements for the Chrome Dino game, and we will map the mechanics and the elements into an architecture which we will then develop.We will use efficient sprite animation as well as simple sound design. We will map out all the individual game elements and their mechanics and then we will combine them into more complex behavior. For example we will combine the mechanics of our Dino and the obstacles to include Collision Detection in the most efficient and architecturally sound manner.Milestone approachPart of how we teach you in this course revolves around practical case studies. Each case study shows you a full solution to a given element of 2D game coding such as for example Animation or Collision Detection.Each milestone will build on the previous one which is one of the most important skills in software development. We will build for ease of modification and ease of enhancement.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Assumptions
Section 2: Game Mechanics
Lecture 3 The WHY and HOW of Reverse Engineering an Existing Game
Lecture 4 Game Development Cycle
Lecture 5 Exercise #1 – Game Mechanics
Lecture 6 Exercise #1 Solution
Section 3: Game Elements
Lecture 7 Intro – Achieving Detailed Game Mechanics
Lecture 8 Detailed Game Mechanics – Jumping And Ducking
Lecture 9 Detailed Game Mechanics – Obstacle Generation
Lecture 10 Detailed Game Mechanics – Parallax Generation
Lecture 11 Detailed Game Mechanics – Speed Increase
Lecture 12 Detailed Game Mechanics – Collision Detection
Lecture 13 Detailed Game Mechanics – Scoring The Game
Lecture 14 Detailed Game Mechanics – Sound and Sound FXs
Lecture 15 Detailed Game Mechanics – Horizon Generation
Section 4: Architecting The Game Solution
Lecture 16 Development Strategy
Lecture 17 Exercise #2 – Creating a Game Element Document
Lecture 18 Exercise #2 Solution
Lecture 19 Determining Development Priorities
Lecture 20 Modular Architecture of the Solution
Lecture 21 Reviewing and Researching Flame Game Engine API
Section 5: Developing Milestone #1 (Game Manager, Player, Game Widget)
Lecture 22 Scoping the Game Shell and the initial game structure.
Lecture 23 Coding the Milestone #1 Elements
Lecture 24 A More Detailed Look at The Player Class
Lecture 25 Exercise #3 – Adding Ducking to the Player
Flutter and Dart developers who want to master the art of Mobile Game development using the flame Game Engine.
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