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Epic Games – Animation Fellowship Week 2

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Title: Epic Games – Animation Fellowship Week 2

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1. Body Mocap with Move AI

Ross Cohen, product manager at Move visits the Fellowship to provide an overview of their products and a live demo of how to use it, process the animation and use it in Unreal.

2. Body Mocap With XSens

Learn about live streaming data for real-time visualization using XSens motion tracking products and Live Link Face.

3. Animation Blueprints, Montages, Blendspaces, Take Recorder

Learn to use Unreal Engine’s Animation Blueprint concepts to blend animations with physics and collision assets.

4. Guest Speaker – Richard Boisvert

Richard Boisvert, Real-time Cinematic Artist at Dreambeast Media, stops by the Fellowship to share his tips for Making Cinematics in Unreal Efficiently using Animation Libraries, Systems, and Workflows.

5. Guest Speaker – Nathan Glemboski

Nathan Glemboski, Senior Animator at Survios, shares his experience animating in Maya vs Unreal.

6. Understanding Facial Motion Capture

Facial mocap principles and best practices shared using MetaHuman Animator and Live Link Face

7. Animation IK Retargeting

Save time and effort when working with many different meshes and Skeletons by retargeting animations with Unreal Engine. Learn to create diverse background crowds driven by combining retargeting with the AI navigation system.

8. Guest Speaker: Chris Landreth

Facial Mocap Principles and Best Practices

9. Animation / Mocap Layering and Advanced Curve Editor

Manipulating mocap data can be cumbersome and sometimes frustrating. In this class, Fellows will learn how to manipulate that data with additive layer tracks and advanced curve editor techniques that will refine your character’s performance to exactly what you want within Sequencer.


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