Project Files Included MP4
Title: Epic Games – Animation Fellowship Week 2
Info:
Description:
1. Body Mocap with Move AI
Ross Cohen, product manager at Move visits the Fellowship to provide an overview of their products and a live demo of how to use it, process the animation and use it in Unreal.
2. Body Mocap With XSens
Learn about live streaming data for real-time visualization using XSens motion tracking products and Live Link Face.
3. Animation Blueprints, Montages, Blendspaces, Take Recorder
Learn to use Unreal Engine’s Animation Blueprint concepts to blend animations with physics and collision assets.
4. Guest Speaker – Richard Boisvert
Richard Boisvert, Real-time Cinematic Artist at Dreambeast Media, stops by the Fellowship to share his tips for Making Cinematics in Unreal Efficiently using Animation Libraries, Systems, and Workflows.
5. Guest Speaker – Nathan Glemboski
Nathan Glemboski, Senior Animator at Survios, shares his experience animating in Maya vs Unreal.
6. Understanding Facial Motion Capture
Facial mocap principles and best practices shared using MetaHuman Animator and Live Link Face
7. Animation IK Retargeting
Save time and effort when working with many different meshes and Skeletons by retargeting animations with Unreal Engine. Learn to create diverse background crowds driven by combining retargeting with the AI navigation system.
8. Guest Speaker: Chris Landreth
Facial Mocap Principles and Best Practices
9. Animation / Mocap Layering and Advanced Curve Editor
Manipulating mocap data can be cumbersome and sometimes frustrating. In this class, Fellows will learn how to manipulate that data with additive layer tracks and advanced curve editor techniques that will refine your character’s performance to exactly what you want within Sequencer.
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