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Unreal Engine 5 Blueprints: Inventory, Quests And Char Stats

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Published 9/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.53 GB | Duration: 10h 33m

Advanced using UE5 Blueprints to create game quests system, player inventory and character statistics. Data management

What you’ll learn
Manage data in Unreal Engine 5
Communication between classes and actors
Type of data and how to use them
Inventory system, quests system and user statistics

Requirements
Computer able to run Unreal Engine
A basic understanding how to install and use engine

Description
Welcome! I’m excited to introduce a course that will change the way you think about game design in Unreal Engine 5. This isn’t just a course that shows you how to implement features in your game—this course will teach you how to design these features so that the data and logic remain clear and consistent.What is this course about?In this fascinating course, we’ll dive deep into communication between Blueprints and data management in Unreal Engine 5. You won’t just learn various techniques for organizing code and data within Blueprints; you’ll apply them in practice by creating fully functional systems like an inventory system, quest system, and player statistics.What will we cover?We’ll start with the basics of data types in Unreal Engine 5—data types, arrays, maps, enums, structures, and data tables. From there, we’ll move into practical implementation, importing characters from the Epic Games Marketplace and customizing the Character Blueprint to suit our needs. Together, we’ll build a basic level with a landscape, exploring techniques for detecting interactive objects and class inheritance in Unreal Engine.Creating an Interactive Menu with AnimationsI’ll show you how to prepare an interactive menu with three different tabs. You’ll also learn how to customize and animate widget appearances.Inventory SystemOnce the menu is ready, we’ll dive into building our inventory system using various techniques, such as interfaces, trace, structs, data tables, and custom functions. Our player will be able to trace collectable objects and interact with them. We will learn how to collect objects, track quantities, and display them in UI.Quest SystemNext, we’ll move on to the quest system. You’ll learn how to interact with NPCs that offer tasks to complete. In the quest tracking menu, we’ll cover how to monitor progress. The quests we create will be based on various in-game events, creating a unique and engaging experience for the player.User StatisticsThe final section of the course will focus on player statistics. We’ll display our character’s stats in the menu using data from the game instance. This element will not only add depth to our game but also demonstrate how to use data efficiently throughout the project.This course is not just a collection of techniques. It’s a practical guide on how to effectively create interactions between Blueprints, organize data, and implement advanced game systems. If you want to elevate your skills in Unreal Engine 5 and create memorable games, this course is for you!Don’t wait. Join today, see your projects come to life, and start your journey into the fascinating world of Unreal Engine 5.

Overview
Section 1: Introduction

Lecture 1 New project

Section 2: Data in Unreal Engine

Lecture 2 Basic data types

Lecture 3 Arrays

Lecture 4 Maps

Lecture 5 Enums

Lecture 6 Structure

Lecture 7 Data tables

Section 3: Preparing game

Lecture 8 Importing new character

Lecture 9 Game mode

Lecture 10 Fixing character blueprint

Lecture 11 Enhanced input mapping

Lecture 12 Mapping context

Lecture 13 Character inputs

Lecture 14 Landscape

Section 4: Main menu

Lecture 15 Setting up menu

Lecture 16 Close button

Lecture 17 Back to game mode

Lecture 18 Global functions

Lecture 19 Tabs

Lecture 20 Displaying widgets

Lecture 21 Clicking on tabs

Lecture 22 Active tab

Section 5: Interaction

Lecture 23 Trace

Lecture 24 Trace channel

Lecture 25 Interface

Lecture 26 Base interact class

Lecture 27 Child class

Lecture 28 Trace function

Lecture 29 Trigger only once

Lecture 30 Parent event

Lecture 31 Interact

Lecture 32 Destroy actor

Section 6: Inventory

Lecture 33 Structs and components

Lecture 34 Inventory slot

Lecture 35 Inventory grid

Lecture 36 Style grid

Lecture 37 Items data table

Lecture 38 Add to inventory

Lecture 39 Displaying item in slot

Lecture 40 Find item

Lecture 41 Find empty slot

Lecture 42 More objects

Lecture 43 Fixing inventory

Lecture 44 Item quantity

Lecture 45 Fixing the bug

Section 7: Quest system

Lecture 46 Data for the quest system

Lecture 47 Quest actor and component

Lecture 48 Import animals

Lecture 49 NPC

Lecture 50 Dialogue widget

Lecture 51 Information about the quest

Lecture 52 Sending quest data to the widget

Lecture 53 Widget buttons

Lecture 54 Add quest

Lecture 55 Displaying quest

Lecture 56 Quest name

Lecture 57 Event dispatcher

Lecture 58 Task list in the menu

Lecture 59 On Quest Item received

Lecture 60 Task progress

Lecture 61 Displaying task progress

Lecture 62 Changing task progress

Lecture 63 Setting progress limit

Lecture 64 Finished task

Lecture 65 Quest completed

Lecture 66 Removing quest

Lecture 67 2nd Quest

Lecture 68 Oasis

Lecture 69 Notify quest

Section 8: Character stats

Lecture 70 Game instance

Lecture 71 Level up function

Lecture 72 Stats widget

Lecture 73 Display stats in widget

Lecture 74 Add XP from quest

For people with basic knowledge of Unreal Engine 5 that would like to extend it,For people hwo would like to know how to create quest system inventory and character stats in Unreal Engine

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