Published 9/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.28 GB | Duration: 6h 6m
Create data driven Blueprint Prefab structures using Editor Utility Widgets and Data Assets in Unreal Engine 5.4
What you’ll learn
Learn to Build Prefab Structures using Blueprints Programatically. This technique is useful to create reusable Prefab Blocks to build bigger structures.
Expand the Knowledge to apply Blueprint Programming Techniques in areas other than Game play.
Learn to Build data driven tools using Blueprints
Learn Editor Utility Widgets to create User Interface to manage Data driven Blueprints.
Creating innovative products for automation in Unreal Engine
Requirements
Beginner to Intermediate knowledge in Unreal Engine Blueprints Programming
Basic Knowledge in Unreal Engine User Widgets
Basic Maths
Description
In this Unreal Engine 5.4 Course, you will learn the techniques to construct data driven Blueprint Prefab Buildings and other Structures using Modular Static Meshes and Editor Utility Widgets. The concepts to calculate the Pivot Point Locations and measure the dimensions for the Static Mesh in Blueprints is covered. Using the Vector Maths techniques, Modular meshes are placed within an Actor Blueprint in a data driven way using Data Assets. Editor Utility Widgets are used to manage the data assets. The Editor Utility Widgets are run in the editor during design time.Only Blueprints are used in this course and no C++ knowledge is needed.In Section1 and 2, the needed concepts are explained in Blueprints using a simple sample project and concept diagrams.In Section 3, a basic version of the Building Prefab Tool will be developed step by step.In Section 4, Editor Utility Widget will be created step by step.The Unreal Engine 5.4 project for the Tool Developed will be shared with no dependencies needed.In Section 5, A Walkthrough will be provided to use the tool developed so far.In the Extended Section 6, The Self Study Material – Advanced Prefab Tool is provided with a walkthroughto build an advanced Prefab Structure.The Blueprints are Documented using Comments for Self Study.In the Extended Section 7 – A Cinematic Environment creation process is covered. The Environment Creation Section is not very detailed as the focus of the course is about Building the Prefab structure using Editor Utility Widgets. The Process is explained at a high level with a walkthrough. But a lot of interesting features are covered to bring the Cinematic look to the scene.
Overview
Section 1: Introduction
Lecture 1 Introduction to Prefab Tool Course
Lecture 2 Overview of the Course
Lecture 3 Advantages of using Prefabs
Section 2: Basics
Lecture 4 Course Project – Basic Prefab Tool
Lecture 5 What is a Pivot Point
Lecture 6 Pivot Point and Rotation
Lecture 7 Creating the Course Project
Lecture 8 Creating the Reference Actor
Lecture 9 Adding a Static Mesh programatically
Lecture 10 Add Gameplay Tags
Lecture 11 Theory- Finding the Pivot Type for Asset
Lecture 12 Find Pivot Type and Displaying it
Lecture 13 Find Pivot Type after Rotation
Lecture 14 Theory- Finding the Pivot Location for Asset
Lecture 15 Finding the Pivot Location for Asset
Section 3: Building the Prefab Tool
Lecture 16 Starting With the Prefab Tool
Lecture 17 Creating DataStructure
Lecture 18 Creating DataAssets
Lecture 19 Prefab Tool – Part1
Lecture 20 Prefab Tool – Part2
Section 4: Editor Utility Widget for the Prefab Tool
Lecture 21 Editor Utility Widget Overview
Lecture 22 EUW – Button
Lecture 23 EUW – ToggleImageButton
Lecture 24 EUW – Rotation
Lecture 25 EUW – Count
Lecture 26 EUW – Asset
Lecture 27 EUW – ManageAssets
Lecture 28 EUW – Main
Lecture 29 EUW – PrefabLayer QuickEditRow
Lecture 30 EUW – Prefab Block
Lecture 31 EUW – Manage Layers
Lecture 32 EUW – Main Testing
Section 5: Walkthrough
Lecture 33 Basic Prefab Tool Walkthrough
Section 6: Advanced Prefab Tool
Lecture 34 Course Project – Advanced Prefab Tool
Lecture 35 Using the Advanced Prefab Tool
Section 7: Building a Cinematic Environment
Lecture 36 Creating a Landscape
Lecture 37 Creating a Landscape Material
Lecture 38 Applying the Landscape Materials
Lecture 39 Migrating the Prefab
Lecture 40 Downloading Assets for Dress Setting from Epic Marketplace
Lecture 41 Converting to Nanite and using Foliage Type
Lecture 42 Adding Water Plugin
Lecture 43 Dress Setting manually
Lecture 44 Adding Ultra Dynamic Sky
Unreal Engine Developers interested in Automating different workflows,Unreal Engine Developers interested to build innovative tools for their project to boost productivity,Environment Artists and creators who wants to automate building structures,Anyone interested to learn new areas other than game play techniques in Unreal Engine
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