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Unreal Engine 5 Blueprint Prefabs & Editor Utility Widgets

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Published 9/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.28 GB | Duration: 6h 6m

Create data driven Blueprint Prefab structures using Editor Utility Widgets and Data Assets in Unreal Engine 5.4

What you’ll learn
Learn to Build Prefab Structures using Blueprints Programatically. This technique is useful to create reusable Prefab Blocks to build bigger structures.
Expand the Knowledge to apply Blueprint Programming Techniques in areas other than Game play.
Learn to Build data driven tools using Blueprints
Learn Editor Utility Widgets to create User Interface to manage Data driven Blueprints.
Creating innovative products for automation in Unreal Engine

Requirements
Beginner to Intermediate knowledge in Unreal Engine Blueprints Programming
Basic Knowledge in Unreal Engine User Widgets
Basic Maths

Description
In this Unreal Engine 5.4 Course, you will learn the techniques to construct data driven Blueprint Prefab Buildings and other Structures using Modular Static Meshes and Editor Utility Widgets. The concepts to calculate the Pivot Point Locations and measure the dimensions for the Static Mesh in Blueprints is covered. Using the Vector Maths techniques, Modular meshes are placed within an Actor Blueprint in a data driven way using Data Assets. Editor Utility Widgets are used to manage the data assets. The Editor Utility Widgets are run in the editor during design time.Only Blueprints are used in this course and no C++ knowledge is needed.In Section1 and 2, the needed concepts are explained in Blueprints using a simple sample project and concept diagrams.In Section 3, a basic version of the Building Prefab Tool will be developed step by step.In Section 4, Editor Utility Widget will be created step by step.The Unreal Engine 5.4 project for the Tool Developed will be shared with no dependencies needed.In Section 5, A Walkthrough will be provided to use the tool developed so far.In the Extended Section 6, The Self Study Material – Advanced Prefab Tool is provided with a walkthroughto build an advanced Prefab Structure.The Blueprints are Documented using Comments for Self Study.In the Extended Section 7 – A Cinematic Environment creation process is covered. The Environment Creation Section is not very detailed as the focus of the course is about Building the Prefab structure using Editor Utility Widgets. The Process is explained at a high level with a walkthrough. But a lot of interesting features are covered to bring the Cinematic look to the scene.

Overview
Section 1: Introduction

Lecture 1 Introduction to Prefab Tool Course

Lecture 2 Overview of the Course

Lecture 3 Advantages of using Prefabs

Section 2: Basics

Lecture 4 Course Project – Basic Prefab Tool

Lecture 5 What is a Pivot Point

Lecture 6 Pivot Point and Rotation

Lecture 7 Creating the Course Project

Lecture 8 Creating the Reference Actor

Lecture 9 Adding a Static Mesh programatically

Lecture 10 Add Gameplay Tags

Lecture 11 Theory- Finding the Pivot Type for Asset

Lecture 12 Find Pivot Type and Displaying it

Lecture 13 Find Pivot Type after Rotation

Lecture 14 Theory- Finding the Pivot Location for Asset

Lecture 15 Finding the Pivot Location for Asset

Section 3: Building the Prefab Tool

Lecture 16 Starting With the Prefab Tool

Lecture 17 Creating DataStructure

Lecture 18 Creating DataAssets

Lecture 19 Prefab Tool – Part1

Lecture 20 Prefab Tool – Part2

Section 4: Editor Utility Widget for the Prefab Tool

Lecture 21 Editor Utility Widget Overview

Lecture 22 EUW – Button

Lecture 23 EUW – ToggleImageButton

Lecture 24 EUW – Rotation

Lecture 25 EUW – Count

Lecture 26 EUW – Asset

Lecture 27 EUW – ManageAssets

Lecture 28 EUW – Main

Lecture 29 EUW – PrefabLayer QuickEditRow

Lecture 30 EUW – Prefab Block

Lecture 31 EUW – Manage Layers

Lecture 32 EUW – Main Testing

Section 5: Walkthrough

Lecture 33 Basic Prefab Tool Walkthrough

Section 6: Advanced Prefab Tool

Lecture 34 Course Project – Advanced Prefab Tool

Lecture 35 Using the Advanced Prefab Tool

Section 7: Building a Cinematic Environment

Lecture 36 Creating a Landscape

Lecture 37 Creating a Landscape Material

Lecture 38 Applying the Landscape Materials

Lecture 39 Migrating the Prefab

Lecture 40 Downloading Assets for Dress Setting from Epic Marketplace

Lecture 41 Converting to Nanite and using Foliage Type

Lecture 42 Adding Water Plugin

Lecture 43 Dress Setting manually

Lecture 44 Adding Ultra Dynamic Sky

Unreal Engine Developers interested in Automating different workflows,Unreal Engine Developers interested to build innovative tools for their project to boost productivity,Environment Artists and creators who wants to automate building structures,Anyone interested to learn new areas other than game play techniques in Unreal Engine

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