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FXPHD – RND102 Introduction to Path Tracing and RIS in RenderMan

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FXPHD – RND102 Introduction to Path Tracing and RIS in RenderMan

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With a new version of RenderMan (19) comes an additional completely different rendering architecture: path tracing (uni & bi-directional) in RIS mode, new BRDF’s and Integrators wrapped in a new shading pipeline. With all this new stuff as well as support for the “classic” REYES rendering mode, prof Christos Obretenov will dig into definitions of core concepts and terminology, cover this paradigm shift with all the new features and workflows, as well as compare with the “classic” support of REYES rendering and compare the pros/cons of each within different contexts.
Course members also have exclusive early access to the beta of the new RenderMan through a special agreement with Pixar.
Obretenov has worked in a variety of roles, designing and developing shading software for Walt Disney’s The Wild feature film, followed by shading and lighting for Superman Returns, Spider-Man 3, Beowulf, Christmas Carol, and Mars Needs Moms feature films.


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