Lynda – Programmatic UI with Unity
Size: 438 MB | Duration: 1h 51m | Video: AVC (.mp4) 1280×720 15&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
Unity allows for the creation of dynamic, modern user interfaces, where items are generated and displayed based on player actions. This responsiveness makes your games more interesting and easier to create and play, since menus and displays won’t clutter up the screen when they’re not in use and a single element can be reused for multiple situations. You can make menus appear on demand, change button actions on the fly, and build entirely new kinds of elements from scratch. In this course, Michael House shows us multiple ways to program UI elements in Unity and dynamically trigger them based on game events. Learn how to create items manually, create reusable prefabs and add instances to the game, and create UI elements using C# scripting. Each how-to results in a working interface element such as a text label, button, menu, tooltip, or table.
* Creating UI elements from reusable prefabs
* Scripting complex events
* Modifying events at runtime
* Creating UI elements from scripts
* Creating in-game or worldspace elements such as displays and control panels
* Creating tooltips, nested menus, and tables
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